Rust 170 Devblog
Online 45.157.118.153:28015 checked 12m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 23:28 UTC2d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Rust 170 Devblog?
Its recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Rust 170 Devblog?
Rust 170 Devblog has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 2 days 3 hours ago.
Player counts
How busy is Rust 170 Devblog?
The current population of Rust 170 Devblog is 0, against 200 slots. Averaged over the past week: 1 players, peaking at 1. Its busiest point in the last 48 hours was 03:00 UTC, averaging 1 players.
How does Rust 170 Devblog rank against other Rust servers?
Ranked #8,141 on seven-day player hours, Rust 170 Devblog is in the top 37% of all ranked servers.
Settings and rules
Which map does Rust 170 Devblog run?
The map on Rust 170 Devblog is procedural, size 4,000 with seed 170, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on Rust 170 Devblog?
No gather rate appears in the name Rust 170 Devblog. A group limit is not made public. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Rust 170 Devblog run?
The build on Rust 170 Devblog is Rust network protocol 2001, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is Rust 170 Devblog online, and how reliable is it?
Right now Rust 170 Devblog shows as online. About 3 hours ago is when it last restarted, by its own uptime figure. 10 of 48 hours up over the last 2 full days, which is 21%. Rust Heatmap has had it on record since 26 October 2026.
Where is Rust 170 Devblog located?
No region is published by Rust 170 Devblog. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 45.157.118.153:28015.
Does Rust 170 Devblog run smoothly?
It averaged 255 server fps over the last 48 hours, with a low of 226. Entities peaked at 36,565, counting buildings, deployables and all the rest of the world. Memory use reached 539 MB at most. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include Rust 170 Devblog?
These Rust Heatmap lists include Rust 170 Devblog: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Last wipe: In the last 3 days.
What do the server tags on Rust 170 Devblog mean?
These are the tags Rust 170 Devblog publishes for the game's server browser to read: mp200 (Max players): This server has 200 slots; v2001 (Protocol): Your game must match protocol 2001 to get in; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): The game is changed by settings or plugins, so it sits under Modded; h6de18208 (Custom tag): The owner or a plugin set this, which is not a standard Rust tag; stok (Custom tag): The owner or a plugin set this, which is not a standard Rust tag. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Rust 170 Devblog?
Press F1 in Rust to open the console, then enter client.connect 45.157.118.153:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.