.
Offline 45.144.52.87:28015 checked 21d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 09:51 UTC22d ago | 1° | – | running | 0 |
| Sun 4 Oct, 08:37 UTC23d ago | 1° | – | 1.1 days | 0 |
| Sat 3 Oct, 03:32 UTC25d ago | 1° | – | 1.2 days | 0 |
| Wed 30 Sep, 04:29 UTC27d ago | 0° | – | 3 days | 0 |
| Tue 29 Sep, 07:15 UTC28d ago | 1° | – | 0.9 days | 0 |
| Mon 28 Sep, 06:42 UTC29d ago | 1° | – | 1 days | 1 |
| Mon 28 Sep, 00:17 UTC30d ago | 1° | – | 0.3 days | 1 |
| Sat 26 Sep, 04:27 UTC31d ago | 1° | – | 1.8 days | 1 |
| Fri 25 Sep, 06:57 UTC32d ago | 1° | – | 0.9 days | 1 |
| Tue 22 Sep, 03:26 UTC36d ago | 1° | held half | 3.1 days | 1 |
| Sun 20 Sep, 03:42 UTC38d ago | 1° | – | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on .?
Its recent wipes drew an average peak of 1 players. 6 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on .?
There is no next wipe to predict on ., which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 22 days 17 hours ago.
Population
How busy is .?
. went quiet 21 days 20 hours ago and is offline right now.
How does . rank against other Rust servers?
Ranked #13,772 on seven-day player hours, . is in the top 61% of all ranked servers.
Settings and rules
What are the rules and settings on .?
The name . does not specify a gather rate. 20 players is the cap for groups. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does . run?
The build on . is Rust network protocol 2634 and build 166494, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is . online, and how reliable is it?
. is down just now; the last sighting was 21 days 20 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is . located?
No region is published by .. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 45.144.52.87:28015 is its address.
Tags
Which Rust Heatmap lists and filters include .?
These Rust Heatmap lists include .: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on . mean?
The game's server browser reads the tags . publishes: gmrust (Game mode): Survival in the standard Rust form; mp500 (Max players): Slot count: 500; ts20 (Group limit): The team limit is 20; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166494 (Build): Build 166494; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join .?
Press F1 in Rust to open the console, then enter client.connect 45.144.52.87:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.