Rust HeatmapInfrared · players
IR live Players95,534 Servers11,865 Warm3,881 Fresh wipes · 3h381 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–20° · slots

Rust EBIMAYO

Online 45.140.128.88:10800 checked 14m ago

moddedoxide
Sp1 · players now 0/ 20
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Tue 17:00flare: a wipe in that hourThu 14:00
0
7-day average
peak 1
#14,650
rank
top 66%
51m ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 14m ago

Li2Players

AveragePeak
00.250.50.75117:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Li3Server performance

01020304017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 10:30 UTC5h ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
171 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
186 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
80 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 87 on average
255 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 84 on average
350 / 350

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on Rust EBIMAYO?

The record of Rust EBIMAYO's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 51 minutes ago.

Player counts

How busy is Rust EBIMAYO?

Rust EBIMAYO currently has 0 of its 20 slots filled. The average across the last seven days is 0 players; the peak reached 1. Look at 14:00 UTC for the last 48 hours: that hour averaged 0 players.

How does Rust EBIMAYO rank against other Rust servers?

The top 66% of ranked servers includes Rust EBIMAYO, at #14,650 for player hours over the last seven days.

Rules and settings

Which map does Rust EBIMAYO run?

A procedural map of size 4,000 with seed 6738, generated by the game, runs on Rust EBIMAYO. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on Rust EBIMAYO?

A gather rate is not given in the name Rust EBIMAYO. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does Rust EBIMAYO run?

Rust network protocol 2635 and build 168909 is the build Rust EBIMAYO runs, on Windows. To join, your game must match the protocol; Steam handles the update.

Is Rust EBIMAYO online, and how reliable is it?

Right now Rust EBIMAYO shows as online. The uptime it reports puts the last restart at about 3 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It first appears in Rust Heatmap records on 21 October 2026.

Where is Rust EBIMAYO located?

No region is published by Rust EBIMAYO. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 45.140.128.88:10800.

Does Rust EBIMAYO run smoothly?

It averaged 10 server fps over the last 48 hours, with a low of 2. Entities peaked at 91,501, counting buildings, deployables and all the rest of the world. At its peak it held 1,774 MB of memory. Players feel lag when fps falls and the entity count climbs.

Tags

Which Rust Heatmap lists and filters include Rust EBIMAYO?

The Rust Heatmap lists that Rust EBIMAYO fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the server tags on Rust EBIMAYO mean?

The game's server browser reads the tags Rust EBIMAYO publishes: gmvanilla (Game mode): The vanilla survival game; mp20 (Max players): Slot count: 20; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join Rust EBIMAYO?

Press F1 in Rust to open the console, then enter client.connect 45.140.128.88:10800. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival game.
mp20
Max players Slot count: 20.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.