BoxBoxRust - Devblog 116
Offline 45.137.202.101:28065 checked 44d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on BoxBoxRust - Devblog 116?
Its rhythm cannot yet be told: too few of BoxBoxRust - Devblog 116's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes.
Player counts
How busy is BoxBoxRust - Devblog 116?
Last seen 44 days 18 hours ago, BoxBoxRust - Devblog 116 is offline at the moment.
How does BoxBoxRust - Devblog 116 rank against other Rust servers?
Ranked #15,025 on seven-day player hours, BoxBoxRust - Devblog 116 is in the top – of all ranked servers.
Map and rules
Which map does BoxBoxRust - Devblog 116 run?
A procedural map, generated by the game, runs on BoxBoxRust - Devblog 116.
What are the rules and settings on BoxBoxRust - Devblog 116?
The name BoxBoxRust - Devblog 116 does not specify a gather rate. A group limit is not made public. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. VAC is off, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does BoxBoxRust - Devblog 116 run?
The build on BoxBoxRust - Devblog 116 is Rust network protocol 1381, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is BoxBoxRust - Devblog 116 online, and how reliable is it?
Last seen 44 days 18 hours ago, BoxBoxRust - Devblog 116 is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 13 September 2026.
Where is BoxBoxRust - Devblog 116 located?
A region is not published for BoxBoxRust - Devblog 116. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 45.137.202.101:28065.
Lists and filters
Which Rust Heatmap lists and filters include BoxBoxRust - Devblog 116?
These Rust Heatmap lists include BoxBoxRust - Devblog 116: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded.
What do the server tags on BoxBoxRust - Devblog 116 mean?
These are the tags BoxBoxRust - Devblog 116 publishes for the game's server browser to read: mp250 (Max players): This server has 250 slots; v1381 (Protocol): The server runs game protocol 1381, so your game has to match it; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): The game is changed by settings or plugins, so it sits under Modded; h2fba143e (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join BoxBoxRust - Devblog 116?
Enter client.connect 45.137.202.101:28065 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.