Rust HeatmapInfrared · players
IR live Players37,815 Servers11,628 Warm2,951 Fresh wipes · 3h103 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 2° now Linear · 0–150° · slots

UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1

Online 45.136.204.49:20000 checked 10m ago

2x quad weekly wipes moddedcarbon
Sp1 · players now 2/ 150
1% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 23°
Mon 07:00flare: a wipe in that hourWed 05:00
20
7-day average
peak 101
#663
rank
top 3%
4d ago
last wipe
weekly schedule
2d 4h
next wipe
Fri 30 Oct, 10:54 UTC
UTC checked 10m ago

Li2Players

AveragePeak
01020304007:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC.

Li3Server performance

02040608007:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 3% of all ranked servers, and #35 of the quad servers (top 4%). Ranked on player hours over the last seven days.

Bx1Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 10:54 UTC, in 2d 4h. Every Friday at 10:54 UTC · high confidence

7 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
80
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 3

Coming wipes

2d 4h
Fri 30 Oct, 10:54 UTC
8d 12h
Thu 5 Nov, 19:00 UTC
FW
9d 4h
Fri 6 Nov, 10:54 UTC
16d 4h
Fri 13 Nov, 10:54 UTC
23d 4h
Fri 20 Nov, 10:54 UTC
30d 4h
Fri 27 Nov, 10:54 UTC
36d 12h
Thu 3 Dec, 19:00 UTC
FW
37d 4h
Fri 4 Dec, 10:54 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
0255075100+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 101, 6 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 10:54 UTC4d ago 101 – running 10
Fri 16 Oct, 10:55 UTC11d ago 66 halved by day 3 7 days 8
Fri 9 Oct, 10:55 UTC18d ago 73 halved by day 2 7 days 7
Fri 2 Oct, 10:57 UTC25d ago 58 halved by day 3 7 days 11
Thu 1 Oct, 18:48 UTC FW26d ago 58 – 0.7 days 6
Fri 25 Sep, 10:57 UTC32d ago 83 halved by day 3 6.3 days 9
Fri 18 Sep, 10:57 UTC39d ago 128 halved by day 2 7 days 5

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPED
EU · quad · 2x · weekly · 210 on average
105 / 200
WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED
NA · quad · 2x · weekly · 146 on average
83 / 200
SURVIVORS.GG #6 [ 2x Solo/Duo/Trio/Quad ] FULLWIPED 24.10
quad · 2x · weekly · 65 on average
4 / 200
[US] Spoonkid Rust - 2x Thursdays | Duo/Trio/Quad | Share BP
NA · quad · 2x · weekly · 37 on average
4 / 75
[EU] SLIMI RUST | 2X | WEEKLY WIPE | PVP | Solo/Duo/Trio/Quad
EU · quad · 2x · weekly · 24 on average
2 / 150
[BR/LATAM] EXTREME 2X | SOLO/DUO/TRIO/QUAD | WIPE 27/10
SA · quad · 2x · weekly · 8 on average
4 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?

The average peak across its recent wipes is 80 players. 6 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 3.

What is the wipe schedule on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?

Wipes on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 follow this rhythm: every Friday at 10:54 UTC. Friday 30 October at 10:54 UTC is when its next wipe is due. The world it runs now dates from 4 days 19 hours ago. A weekly wipe is declared in its tags.

Player counts

How busy is UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?

Of 150 slots on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1, 2 are in use right now. A seven-day average of 20 players, with a peak of 101. Its busiest point in the last 48 hours was 13:00 UTC, averaging 21 players.

How does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 rank against other Rust servers?

Ranked #663 on seven-day player hours, UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 is in the top 3% of all ranked servers. The quad group puts it at #35.

Map and rules

Which map does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 run?

A procedural map of size 4,250 with seed 1337, generated by the game, runs on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?

2x gather is what UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 advertises in its name. A group can have at most 4 players (quad). survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 run?

Rust network protocol 2635 and build 168909 is the build UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 runs, on Windows. To join, your game must match the protocol; Steam handles the update.

Is UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 online, and how reliable is it?

The server is up at the moment: UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 is online. Its reported uptime dates the last restart to about 1 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. The first record of it on Rust Heatmap is 13 September 2026.

Where is UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 located?

No region is published by UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 45.136.204.49:20000.

Does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 run smoothly?

The last 48 hours brought an average of 59 server fps and a floor of 59. Entities peaked at 159,642, counting buildings, deployables and all the rest of the world. At its peak it held 5,533 MB of memory. What players call lag is low fps together with a growing entity count.

Tags

Which Rust Heatmap lists and filters include UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?

The Rust Heatmap lists that UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 fits are: Rust servers with zombies in the name, 2x Rust servers and Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Average players: 10+ on average brings it up.

What do the server tags on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 mean?

gmrust (Game mode): Rust survival, standard rules; mp150 (Max players): Slot count: 150; ts4 (Group limit): Teams cap at 4; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^w (Weekly): A wipe every week; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

Who runs UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?

The ultimaterust.com hostname published by UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 also appears on 4 other servers we track. The same operator most likely runs them.

Connect

How do I join UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?

Enter client.connect 45.136.204.49:20000 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp150,ptrak,$r?,v2635,^z,^y,^w,gmrust,cs168909,ts4

Game

gmrust
Game mode Rust survival, standard rules.
mp150
Max players Slot count: 150.
ts4
Group limit Teams cap at 4.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build This build is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Wipe schedule

^w
Weekly A wipe every week.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.