Rust HeatmapInfrared · players
IR live Players81,308 Servers11,837 Warm3,746 Fresh wipes · 3h263 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–10° · slots

IKS[211 Devblog]

Offline 45.13.186.161:27015 checked 14d ago

modded
Sp1 · players now 1/ 10
10% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#12,919
rank
top 60%
16d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 14d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct15 Oct17 Oct18 Oct20 Oct21 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
183 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
133 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 119 on average
94 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
77 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
42 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 85 on average
250 / 700

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on IKS[211 Devblog]?

Its rhythm cannot yet be told: too few of IKS[211 Devblog]'s wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 16 days 16 hours ago.

Population

How busy is IKS[211 Devblog]?

The last time IKS[211 Devblog] was seen was 14 days 19 hours ago, and it is offline now.

How does IKS[211 Devblog] rank against other Rust servers?

The top 60% of ranked servers includes IKS[211 Devblog], at #12,919 for player hours over the last seven days.

Rules and settings

What are the rules and settings on IKS[211 Devblog]?

No gather rate appears in the name IKS[211 Devblog]. The group limit is not published. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. VAC is off, which is Valve's anti-cheat.

About the server

Which version of Rust does IKS[211 Devblog] run?

Rust network protocol 2164 on Windows is what IKS[211 Devblog] runs. Steam updates your game for you, and the protocol has to match for you to join.

Is IKS[211 Devblog] online, and how reliable is it?

Last seen 14 days 19 hours ago, IKS[211 Devblog] is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 14 October 2026.

Where is IKS[211 Devblog] located?

Nothing about a region comes from IKS[211 Devblog]. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 45.13.186.161:27015.

Tags

Which Rust Heatmap lists and filters include IKS[211 Devblog]?

Modded Rust servers, by live population are the Rust Heatmap lists that IKS[211 Devblog] fits. Filtering the list by Type: Modded brings it up.

What do the server tags on IKS[211 Devblog] mean?

These are the tags IKS[211 Devblog] publishes for the game's server browser to read: mp10 (Max players): The slot count is 10; v2164 (Protocol): The server runs game protocol 2164, so your game has to match it; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Listed as Modded, since settings or plugins change the game; hb68d7370 (Custom tag): The owner or a plugin set this, which is not a standard Rust tag; stok (Custom tag): The owner or a plugin set this, which is not a standard Rust tag. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join IKS[211 Devblog]?

Press F1 in Rust to open the console, then enter client.connect 45.13.186.161:27015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,v2164,hb68d7370,stok,oxide,modded

Game

mp10
Max players The slot count is 10.
v2164
Protocol The server runs game protocol 2164, so your game has to match it.

Mods and access

oxide
Oxide The plugin framework in use is Oxide (uMod).
modded
Modded Listed as Modded, since settings or plugins change the game.

Other

hb68d7370
Custom tag The owner or a plugin set this, which is not a standard Rust tag.
stok
Custom tag The owner or a plugin set this, which is not a standard Rust tag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.