Rust HeatmapInfrared · players
IR live Players40,450 Servers11,620 Warm3,014 Fresh wipes · 3h87 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 4° now Linear · 0–50° · slots

Rust Perth | 2x | Fortnightly | Convoys |

Online OC 45.121.208.22:49015 checked 13m ago

2x biweekly wipes moddedoxide
Sp1 · players now 4/ 50
8% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 4°
Mon 08:00flare: a wipe in that hourWed 06:00
1
7-day average
peak 13
#2,612
rank
top 12% · #71 in OC
12d ago
last wipe
biweekly schedule
8d 11h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 13m ago

Li2Players

AveragePeak
0123408:0017:0002:0012:0021:0006:00

Hourly average and peak, UTC.

Li3Server performance

02040608008:0017:0002:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 12% of all ranked servers, top 34% in OC. Ranked on player hours over the last seven days.

Bx1Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 8d 11h. The force wipe · high confidence

28 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
4
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 11

Coming wipes

8d 11h
Thu 5 Nov, 19:00 UTC
FW
15d 11h
Thu 12 Nov, 19:01 UTC
36d 11h
Thu 3 Dec, 19:00 UTC
FW
43d 11h
Thu 10 Dec, 19:01 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 32 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 19:01 UTC12d ago 4 – running 0
Thu 1 Oct, 19:01 UTC FW26d ago 5 halved by day 11 14 days 0
Thu 17 Sep, 19:01 UTC40d ago 4 held half 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
[AU/NZ] Rusthaven - 2x Biweekly
OC · groups of 20+ · 2x · biweekly · 1 on average
0 / 125
[AU] Winterust - 2x Main
OC · groups of 10+ · 2x · weekly · 79 on average
5 / 75
[AU] Winterust - 2x Mondays
OC · groups of 8+ · 2x · weekly · 61 on average
111 / 125
HollowServers.co AU 3x Solo/Duo/Trio|LootX3|JUST FULLWIPED
OC · groups of 8+ · 3x · biweekly · 6 on average
3 / 150
[AU/NZ] RustAU - 2x Solo / Duo / Trio (Monthly)
OC · groups of 8+ · 2x · monthly · 1 on average
2 / 100
HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop]
OC · groups of 8+ · 10x · biweekly · 69 on average
77 / 150

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Rust Perth | 2x | Fortnightly | Convoys |?

Its recent wipes drew an average peak of 4 players. 32 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 50% of its recent wipes. By day 11 it was below half in the wipes that did not hold.

What is the wipe schedule on Rust Perth | 2x | Fortnightly | Convoys |?

Wipes on Rust Perth | 2x | Fortnightly | Convoys | follow this rhythm: every 4 weeks on Thursday at 19:01 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world it runs now dates from 12 days 12 hours ago. A fortnightly wipe is listed in the tags.

Player counts

How busy is Rust Perth | 2x | Fortnightly | Convoys |?

The current population of Rust Perth | 2x | Fortnightly | Convoys | is 4, against 50 slots. A seven-day average of 1 players, with a peak of 13. Look at 06:00 UTC for the last 48 hours: that hour averaged 3 players.

How does Rust Perth | 2x | Fortnightly | Convoys | rank against other Rust servers?

Seven-day player hours place Rust Perth | 2x | Fortnightly | Convoys | at #2,612, in the top 12% of ranked servers; within Oceania it is #71.

Rules and settings

Which map does Rust Perth | 2x | Fortnightly | Convoys | run?

A procedural map of size 3,750 with seed 1337, generated by the game, runs on Rust Perth | 2x | Fortnightly | Convoys |. You can look at the map on RustMaps from this page: the same size and seed give the same map. The map is called Custom Map.

What are the rules and settings on Rust Perth | 2x | Fortnightly | Convoys |?

Rust Perth | 2x | Fortnightly | Convoys |'s name indicates a gather rate of 2x. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does Rust Perth | 2x | Fortnightly | Convoys | run?

The build on Rust Perth | 2x | Fortnightly | Convoys | is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must match the protocol; Steam handles the update.

Is Rust Perth | 2x | Fortnightly | Convoys | online, and how reliable is it?

Right now Rust Perth | 2x | Fortnightly | Convoys | shows as online. The uptime it reports puts the last restart at about 11 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. Rust Heatmap has had it on record since 13 September 2026.

Where is Rust Perth | 2x | Fortnightly | Convoys | located?

The OC tag is how Rust Perth | 2x | Fortnightly | Convoys | lists itself in Oceania. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 45.121.208.22:49015 is its address.

Does Rust Perth | 2x | Fortnightly | Convoys | run smoothly?

It averaged 60 server fps over the last 48 hours, with a low of 60. Buildings, deployables and the rest of the world came to as much as 84,432 entities. At its peak it held 3,060 MB of memory. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include Rust Perth | 2x | Fortnightly | Convoys |?

These Rust Heatmap lists include Rust Perth | 2x | Fortnightly | Convoys |: 2x Rust servers, Oceania Rust servers and Modded Rust servers, by live population. Filtering the list by Region: Oceania; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x brings it up.

What do the server tags on Rust Perth | 2x | Fortnightly | Convoys | mean?

gmvanilla (Game mode): The vanilla survival game; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^b (Biweekly): It wipes on a two-week cycle; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game; OC (Oceania): In the server browser it sits under Oceania are the tags Rust Perth | 2x | Fortnightly | Convoys | publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join Rust Perth | 2x | Fortnightly | Convoys |?

Press F1 in Rust to open the console, then enter client.connect 45.121.208.22:49015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,OC,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival game.
mp50
Max players Slot count: 50.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build This build is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Wipe schedule

^b
Biweekly It wipes on a two-week cycle.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Region

OC
Oceania In the server browser it sits under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.