Local Rust Build
Offline 43.131.247.84:28025 checked 5d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 09:28 UTC6d ago | 1° | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Local Rust Build?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on Local Rust Build?
The record of Local Rust Build's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 6 days 21 hours ago.
Population
How busy is Local Rust Build?
Local Rust Build went quiet 5 days 15 hours ago and is offline right now. The average across the last seven days is 1 players; the peak reached 1.
How does Local Rust Build rank against other Rust servers?
The top 40% of ranked servers includes Local Rust Build, at #8,869 for player hours over the last seven days.
Rules and settings
Which map does Local Rust Build run?
The game generates the procedural map on Local Rust Build.
What are the rules and settings on Local Rust Build?
A gather rate is not given in the name Local Rust Build. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Local Rust Build run?
Rust network protocol 2635 and build 168909 on Windows is what Local Rust Build runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Local Rust Build online, and how reliable is it?
Local Rust Build is down just now; the last sighting was 5 days 15 hours ago. 4 of 144 hours up over the last 6 full days, which is 3%. Rust Heatmap has had it on record since 22 October 2026.
Where is Local Rust Build located?
A region is not published for Local Rust Build. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 43.131.247.84:28025.
Lists and filters
Which Rust Heatmap lists and filters include Local Rust Build?
Rust build servers and Modded Rust servers, by live population are the Rust Heatmap lists that Local Rust Build fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week brings it up.
What do the server tags on Local Rust Build mean?
These are the tags Local Rust Build publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp4 (Max players): The slot count is 4; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Local Rust Build?
To join by console, open it with F1 in Rust and enter client.connect 43.131.247.84:28025. Or press Launch Rust on this page, which connects you through Steam.