[WIP] Hallowner-Server
Offline 42.114.18.19:28015 checked 25d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on [WIP] Hallowner-Server?
Its rhythm cannot yet be told: too few of [WIP] Hallowner-Server's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 25 days 17 hours ago.
Population
How busy is [WIP] Hallowner-Server?
[WIP] Hallowner-Server went quiet 25 days 17 hours ago and is offline right now.
How does [WIP] Hallowner-Server rank against other Rust servers?
The top 70% of ranked servers includes [WIP] Hallowner-Server, at #16,011 for player hours over the last seven days.
Settings and rules
Which map does [WIP] Hallowner-Server run?
[WIP] Hallowner-Server runs a procedural map, which the game generates.
What are the rules and settings on [WIP] Hallowner-Server?
The name [WIP] Hallowner-Server does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins run on this server. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does [WIP] Hallowner-Server run?
The build on [WIP] Hallowner-Server is Rust network protocol 2634 and build 166652, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is [WIP] Hallowner-Server online, and how reliable is it?
[WIP] Hallowner-Server is down just now; the last sighting was 25 days 17 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 3 October 2026.
Where is [WIP] Hallowner-Server located?
A region is not published for [WIP] Hallowner-Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 42.114.18.19:28015.
Lists and filters
Which Rust Heatmap lists and filters include [WIP] Hallowner-Server?
Modded Rust servers, by live population are the Rust Heatmap lists that [WIP] Hallowner-Server fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on [WIP] Hallowner-Server mean?
These are the tags [WIP] Hallowner-Server publishes for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): This server has 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166652 (Build): This build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Plugins run through Carbon. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join [WIP] Hallowner-Server?
Enter client.connect 42.114.18.19:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.