BotWorld II ZoneWar
Offline NA 40.160.20.231:29015 checked 26d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:12 UTC FW26d ago | 1° | – | running | 0 |
| Sat 26 Sep, 19:11 UTC31d ago | 2° | held half | 5 days | 0 |
| Fri 18 Sep, 12:17 UTC40d ago | 1° | halved by day 1 | 8.3 days | 1 |
| Thu 17 Sep, 21:03 UTC40d ago | 1° | – | 0.6 days | 0 |
| Thu 17 Sep, 13:19 UTC41d ago | 1° | – | 0.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on BotWorld II ZoneWar?
At their busiest, its recent wipes averaged 1 players. 3 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. It fell below half by day 1 when it did not hold.
What is the wipe schedule on BotWorld II ZoneWar?
Once a month, with the force wipe, BotWorld II ZoneWar wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world it runs now dates from 26 days 23 hours ago. A monthly wipe is what its tags declare.
Population
How busy is BotWorld II ZoneWar?
BotWorld II ZoneWar went quiet 26 days 6 hours ago and is offline right now.
How does BotWorld II ZoneWar rank against other Rust servers?
On player hours over the last seven days, BotWorld II ZoneWar is #15,895 globally (top 70%) and #1,579 in North America.
Map and rules
Which map does BotWorld II ZoneWar run?
The map on BotWorld II ZoneWar is procedural, size 2,750 with seed 414299023, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on BotWorld II ZoneWar?
The name BotWorld II ZoneWar does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does BotWorld II ZoneWar run?
Rust network protocol 2634 and build 166586 on Windows is what BotWorld II ZoneWar runs. To join, your game must match the protocol; Steam handles the update.
Is BotWorld II ZoneWar online, and how reliable is it?
Last seen 26 days 6 hours ago, BotWorld II ZoneWar is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 16 September 2026.
Where is BotWorld II ZoneWar located?
In North America, BotWorld II ZoneWar lists itself with the NA tag. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 40.160.20.231:29015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include BotWorld II ZoneWar?
Modded Rust servers, by live population and North America server heatmap are the Rust Heatmap lists that BotWorld II ZoneWar fits. These are the filters that return it on the list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on BotWorld II ZoneWar mean?
gmrust (Game mode): Survival in the standard Rust form; mp200 (Max players): The slot count is 200; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166586 (Build): The game build here is 166586; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded; NA (North America): The server browser lists it under North America are the tags BotWorld II ZoneWar publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join BotWorld II ZoneWar?
Enter client.connect 40.160.20.231:29015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. https://discord.com/invite/5NzyCDXe5z is where its website is.
