Rust Roleplayers
Online 40.160.19.130:28015 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 18 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 19:58 UTC12d ago | 3° | – | running | 0 |
| Thu 8 Oct, 22:03 UTC20d ago | 3° | halved by day 1 | 7.9 days | 2 |
| Thu 8 Oct, 03:40 UTC21d ago | 3° | – | 0.8 days | 0 |
| Wed 7 Oct, 18:00 UTC21d ago | 3° | – | 0.4 days | 0 |
| Sat 3 Oct, 16:03 UTC25d ago | 7°+1 queue | halved by day 1 | 4.1 days | 0 |
| Thu 1 Oct, 17:58 UTC FW27d ago | 3°+1 queue | held half | 6 days | 0 |
| Tue 29 Sep, 15:49 UTC29d ago | 1° | held half | 2.1 days | 0 |
| Tue 29 Sep, 02:11 UTC30d ago | 1° | – | 0.6 days | 0 |
| Sat 26 Sep, 16:30 UTC32d ago | 1° | held half | 2.4 days | 0 |
| Tue 22 Sep, 23:12 UTC36d ago | 3° | halved by day 2 | 3.7 days | 1 |
| Tue 22 Sep, 01:04 UTC37d ago | 1° | – | 0.9 days | 0 |
| Sun 13 Sep, 23:02 UTC45d ago | 1° | halved by day 1 | 8.1 days | 0 |
| Sat 12 Sep, 18:48 UTC46d ago | 1° | – | 1.2 days | 0 |
| Fri 4 Sep, 17:26 UTC54d ago | 0° | – | 8.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Rust Roleplayers?
At their busiest, its recent wipes averaged 3 players. The crowd on the latest wipe reached its peak 18 hours in. Half the peak was held until the next wipe in 33% of its recent wipes. By day 1 it was below half in the wipes that did not hold.
What is the wipe schedule on Rust Roleplayers?
Wipes come at irregular times on Rust Roleplayers, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 20 days 14 hours ago.
Population
How busy is Rust Roleplayers?
The current count for Rust Roleplayers is 0 players. A seven-day average of 0 players, with a peak of 2. Look at 21:00 UTC for the last 48 hours: that hour averaged 1 players.
How does Rust Roleplayers rank against other Rust servers?
The top 36% of ranked servers includes Rust Roleplayers, at #7,965 for player hours over the last seven days.
Map and rules
Which map does Rust Roleplayers run?
Rust Roleplayers runs a procedural map of size 3,200 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. The map is called Custom Map.
What are the rules and settings on Rust Roleplayers?
No gather rate appears in the name Rust Roleplayers. 200 players is the cap for groups. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins are in use. The server calls itself vanilla, which means: unchanged rates, kits and rules: the game in Facepunch's own form. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Rust Roleplayers run?
Rust network protocol 2635 and build 168909 is the build Rust Roleplayers runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is Rust Roleplayers online, and how reliable is it?
The server is up at the moment: Rust Roleplayers is online. The uptime it reports puts the last restart at about 4 days 12 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 13 September 2026.
Where is Rust Roleplayers located?
A region is not published for Rust Roleplayers. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 40.160.19.130:28015.
Does Rust Roleplayers run smoothly?
The last 48 hours brought an average of 60 server fps and a floor of 60. Buildings, deployables and the rest of the world came to as much as 72,702 entities. The highest memory use was 3,075 MB. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include Rust Roleplayers?
The Rust Heatmap lists that Rust Roleplayers fits are: Rust roleplay servers and Modded Rust servers, by live population. Filtering the list by Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.
What do the server tags on Rust Roleplayers mean?
These are the tags Rust Roleplayers publishes for the game's server browser to read: gmvanilla (Game mode): The vanilla survival game; mp0 (Max players): This server has 0 slots; ts200 (Group limit): The team limit is 200; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Plugins run through Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Rust Roleplayers?
To join by console, open it with F1 in Rust and enter client.connect 40.160.19.130:28015. Or press Launch Rust on this page, which connects you through Steam. https://www.rustroleplayers.com is where its website is.