RustDev release test (local only)
Offline 38.64.19.137:28015 checked 19d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on RustDev release test (local only)?
Its rhythm cannot yet be told: too few of RustDev release test (local only)'s wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 24 days 18 hours ago the server made the world it is on now.
Population
How busy is RustDev release test (local only)?
The last time RustDev release test (local only) was seen was 19 days 11 hours ago, and it is offline now.
How does RustDev release test (local only) rank against other Rust servers?
Player hours over seven days put RustDev release test (local only) at #15,800, in the top 72% of ranked servers.
Map and rules
Which map does RustDev release test (local only) run?
A procedural map, generated by the game, runs on RustDev release test (local only).
What are the rules and settings on RustDev release test (local only)?
A gather rate is not given in the name RustDev release test (local only). The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does RustDev release test (local only) run?
Rust network protocol 2634 and build 166652 is the build RustDev release test (local only) runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is RustDev release test (local only) online, and how reliable is it?
Last seen 19 days 11 hours ago, RustDev release test (local only) is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 4 October 2026.
Where is RustDev release test (local only) located?
Nothing about a region comes from RustDev release test (local only). What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 38.64.19.137:28015.
Lists and filters
Which Rust Heatmap lists and filters include RustDev release test (local only)?
Modded Rust servers, by live population are the Rust Heatmap lists that RustDev release test (local only) fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RustDev release test (local only) mean?
The game's server browser reads the tags RustDev release test (local only) publishes: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166652 (Build): The game build here is 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join RustDev release test (local only)?
Enter client.connect 38.64.19.137:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.