RustDev release-2 test (local only)
Offline 38.64.19.109:28415 checked 13d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 00:49 UTC17d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on RustDev release-2 test (local only)?
At their busiest, its recent wipes averaged 0 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on RustDev release-2 test (local only)?
The record of RustDev release-2 test (local only)'s wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 17 days 18 hours ago the server made the world it is on now.
Population
How busy is RustDev release-2 test (local only)?
The last time RustDev release-2 test (local only) was seen was 13 days 14 hours ago, and it is offline now.
How does RustDev release-2 test (local only) rank against other Rust servers?
Player hours over seven days put RustDev release-2 test (local only) at #15,125, in the top 70% of ranked servers.
Rules and settings
Which map does RustDev release-2 test (local only) run?
The game generates the procedural map on RustDev release-2 test (local only).
What are the rules and settings on RustDev release-2 test (local only)?
The name RustDev release-2 test (local only) does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does RustDev release-2 test (local only) run?
The build on RustDev release-2 test (local only) is Rust network protocol 2634 and build 167781, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is RustDev release-2 test (local only) online, and how reliable is it?
RustDev release-2 test (local only) is down just now; the last sighting was 13 days 14 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 11 October 2026.
Where is RustDev release-2 test (local only) located?
No region is published by RustDev release-2 test (local only). What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 38.64.19.109:28415.
Tags
Which Rust Heatmap lists and filters include RustDev release-2 test (local only)?
These Rust Heatmap lists include RustDev release-2 test (local only): Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on RustDev release-2 test (local only) mean?
gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): This build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags RustDev release-2 test (local only) publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join RustDev release-2 test (local only)?
To join by console, open it with F1 in Rust and enter client.connect 38.64.19.109:28415. Or press Launch Rust on this page, which connects you through Steam.