RustDev release test (local only)
Offline 38.64.18.124:28015 checked 2d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 01:51 UTC5d ago | 1° | – | running | 0 |
| Tue 20 Oct, 22:42 UTC7d ago | 0° | – | 2.1 days | 0 |
| Mon 19 Oct, 22:47 UTC8d ago | 1° | – | 1 days | 0 |
| Sun 18 Oct, 23:44 UTC9d ago | 1° | – | 1 days | 0 |
| Fri 16 Oct, 23:12 UTC11d ago | 0° | – | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on RustDev release test (local only)?
At their busiest, its recent wipes averaged 1 players. 1 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on RustDev release test (local only)?
No next wipe can be predicted: RustDev release test (local only) wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 23 days 23 hours ago.
Population
How busy is RustDev release test (local only)?
Last seen 2 days 1 hours ago, RustDev release test (local only) is offline at the moment. Averaged over the past week: 0 players, peaking at 1.
How does RustDev release test (local only) rank against other Rust servers?
Ranked #12,824 on seven-day player hours, RustDev release test (local only) is in the top 58% of all ranked servers.
Rules and settings
Which map does RustDev release test (local only) run?
RustDev release test (local only) runs a procedural map, which the game generates.
What are the rules and settings on RustDev release test (local only)?
No gather rate appears in the name RustDev release test (local only). 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does RustDev release test (local only) run?
Rust network protocol 2635 and build 168909 is the build RustDev release test (local only) runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is RustDev release test (local only) online, and how reliable is it?
Offline at the moment: RustDev release test (local only) was last seen 2 days 1 hours ago. 42 of 168 hours up over the last 7 full days, which is 25%. The first record of it on Rust Heatmap is 16 October 2026.
Where is RustDev release test (local only) located?
No region is published by RustDev release test (local only). A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 38.64.18.124:28015.
Lists and filters
Which Rust Heatmap lists and filters include RustDev release test (local only)?
The Rust Heatmap lists that RustDev release test (local only) fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RustDev release test (local only) mean?
gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags RustDev release test (local only) publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join RustDev release test (local only)?
To join by console, open it with F1 in Rust and enter client.connect 38.64.18.124:28015. Or press Launch Rust on this page, which connects you through Steam.