LOCAL_MAIN
Offline 37.67.192.175:28015 checked 42d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on LOCAL_MAIN?
The record of LOCAL_MAIN's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 43 days 10 hours ago the server made the world it is on now.
Player counts
How busy is LOCAL_MAIN?
Last seen 42 days 1 hours ago, LOCAL_MAIN is offline at the moment.
How does LOCAL_MAIN rank against other Rust servers?
Player hours over seven days put LOCAL_MAIN at #15,404, in the top – of ranked servers.
Settings and rules
Which map does LOCAL_MAIN run?
A procedural map, generated by the game, runs on LOCAL_MAIN.
What are the rules and settings on LOCAL_MAIN?
No gather rate appears in the name LOCAL_MAIN. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does LOCAL_MAIN run?
Rust network protocol 2633 and build 163794 on Windows is what LOCAL_MAIN runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is LOCAL_MAIN online, and how reliable is it?
LOCAL_MAIN is down just now; the last sighting was 42 days 1 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 14 September 2026.
Where is LOCAL_MAIN located?
No region is published by LOCAL_MAIN. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 37.67.192.175:28015 is its address.
Tags
Which Rust Heatmap lists and filters include LOCAL_MAIN?
These Rust Heatmap lists include LOCAL_MAIN: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on LOCAL_MAIN mean?
The game's server browser reads the tags LOCAL_MAIN publishes: gmrust (Game mode): Rust survival, standard rules; mp5 (Max players): This server has 5 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, run the same version: game protocol 2633; cs163794 (Build): This build is 163794; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join LOCAL_MAIN?
Enter client.connect 37.67.192.175:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.