Rust HeatmapInfrared · players
IR live Players47,661 Servers11,718 Warm3,204 Fresh wipes · 3h101 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–4° · slots

Beastmaster DEV (local)

Offline 37.48.20.204:28015 checked 11d ago

moddedoxide
Sp1 · players now 0/ 4
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,193
rank
top 70%
19d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 11d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct12 Oct15 Oct18 Oct21 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 13:28 UTC18d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 156 on average
4 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
50 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 92 on average
38 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
6 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
5 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Beastmaster DEV (local)?

The average peak across its recent wipes is 0 players. 0 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on Beastmaster DEV (local)?

Its rhythm cannot yet be told: too few of Beastmaster DEV (local)'s wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 19 days 6 hours ago.

Player counts

How busy is Beastmaster DEV (local)?

Beastmaster DEV (local) went quiet 11 days 14 hours ago and is offline right now.

How does Beastmaster DEV (local) rank against other Rust servers?

The top 70% of ranked servers includes Beastmaster DEV (local), at #15,193 for player hours over the last seven days.

Rules and settings

Which map does Beastmaster DEV (local) run?

Beastmaster DEV (local) runs a procedural map, which the game generates.

What are the rules and settings on Beastmaster DEV (local)?

No gather rate appears in the name Beastmaster DEV (local). 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does Beastmaster DEV (local) run?

Rust network protocol 2634 and build 167398 is the build Beastmaster DEV (local) runs, on Windows. To join, your game must match the protocol; Steam handles the update.

Is Beastmaster DEV (local) online, and how reliable is it?

Offline at the moment: Beastmaster DEV (local) was last seen 11 days 14 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 9 October 2026.

Where is Beastmaster DEV (local) located?

Nothing about a region comes from Beastmaster DEV (local). Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 37.48.20.204:28015.

Tags

Which Rust Heatmap lists and filters include Beastmaster DEV (local)?

Modded Rust servers, by live population are the Rust Heatmap lists that Beastmaster DEV (local) fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.

What do the server tags on Beastmaster DEV (local) mean?

The game's server browser reads the tags Beastmaster DEV (local) publishes: gmrust (Game mode): Rust survival, standard rules; mp4 (Max players): The slot count is 4; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join Beastmaster DEV (local)?

To join by console, open it with F1 in Rust and enter client.connect 37.48.20.204:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp4
Max players The slot count is 4.
ts8
Group limit At most 8 per team: the default the game ships with.
v2634
Protocol To join, run the same version: game protocol 2634.
cs167398
Build Build 167398.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.