Beastmaster DEV (local)
Offline 37.48.20.204:28015 checked 11d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 13:28 UTC18d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Beastmaster DEV (local)?
The average peak across its recent wipes is 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Beastmaster DEV (local)?
Its rhythm cannot yet be told: too few of Beastmaster DEV (local)'s wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 19 days 6 hours ago.
Player counts
How busy is Beastmaster DEV (local)?
Beastmaster DEV (local) went quiet 11 days 14 hours ago and is offline right now.
How does Beastmaster DEV (local) rank against other Rust servers?
The top 70% of ranked servers includes Beastmaster DEV (local), at #15,193 for player hours over the last seven days.
Rules and settings
Which map does Beastmaster DEV (local) run?
Beastmaster DEV (local) runs a procedural map, which the game generates.
What are the rules and settings on Beastmaster DEV (local)?
No gather rate appears in the name Beastmaster DEV (local). 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Beastmaster DEV (local) run?
Rust network protocol 2634 and build 167398 is the build Beastmaster DEV (local) runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is Beastmaster DEV (local) online, and how reliable is it?
Offline at the moment: Beastmaster DEV (local) was last seen 11 days 14 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 9 October 2026.
Where is Beastmaster DEV (local) located?
Nothing about a region comes from Beastmaster DEV (local). Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 37.48.20.204:28015.
Tags
Which Rust Heatmap lists and filters include Beastmaster DEV (local)?
Modded Rust servers, by live population are the Rust Heatmap lists that Beastmaster DEV (local) fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on Beastmaster DEV (local) mean?
The game's server browser reads the tags Beastmaster DEV (local) publishes: gmrust (Game mode): Rust survival, standard rules; mp4 (Max players): The slot count is 4; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Beastmaster DEV (local)?
To join by console, open it with F1 in Rust and enter client.connect 37.48.20.204:28015. Or press Launch Rust on this page, which connects you through Steam.