SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]
Online EU 37.230.137.36:20510 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 12% of all ranked servers, top 36% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 09:13 UTC, in 10h. Every Friday at 09:13 UTC · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 3 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 09:13 UTC6d ago | 5° | – | running | 0 |
| Fri 16 Oct, 09:13 UTC13d ago | 5° | halved by day 3 | 7 days | 0 |
| Fri 9 Oct, 09:12 UTC20d ago | 4° | halved by day 6 | 7 days | 0 |
| Fri 2 Oct, 09:14 UTC27d ago | 5° | halved by day 3 | 7 days | 0 |
| Fri 25 Sep, 09:13 UTC34d ago | 5° | halved by day 6 | 7 days | 1 |
| Fri 18 Sep, 09:13 UTC41d ago | 7° | halved by day 4 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]?
The average peak across its recent wipes is 5 players. 3 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 4.
What is the wipe schedule on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]?
The wipe rhythm on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] is every Friday at 09:13 UTC. Friday 30 October at 09:13 UTC is when its next wipe is due. The world in play now was made 6 days 13 hours ago. The tags list a weekly wipe.
Population
How busy is SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]?
SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] currently has 0 of its 250 slots filled. The average across the last seven days is 1 players; the peak reached 6. Its busiest point in the last 48 hours was 17:00 UTC, averaging 2 players.
How does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] rank against other Rust servers?
Seven-day player hours place SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] at #2,734, in the top 12% of ranked servers; within Europe it is #1,042.
Rules and settings
Which map does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] run?
SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] runs a procedural map of size 3,500 with seed 2010758542, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]?
SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]'s name indicates a gather rate of 2x. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. Its own label is vanilla: unchanged rates, kits and rules: the game in Facepunch's own form. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] run?
The build on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] is Rust network protocol 2635 and build 168909, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] online, and how reliable is it?
Online now: SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]. The uptime it reports puts the last restart at about 19 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. The first record of it on Rust Heatmap is 13 September 2026.
Where is SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] located?
In Europe, SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] lists itself with the EU tag. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 37.230.137.36:20510.
Does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] run smoothly?
Average server fps over the last 48 hours was 149; it never dropped below 85. The world held as many as 77,782 entities, buildings and deployables included. At its peak it held 3,332 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]?
These Rust Heatmap lists include SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]: 2x Rust servers, EU Rust servers, busiest first and Modded Rust servers, by live population. Filtering the list by Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x brings it up.
What do the server tags on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] mean?
The game's server browser reads the tags SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] publishes: gmvanilla (Game mode): The vanilla survival game; mp250 (Max players): This server has 250 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^w (Weekly): A wipe every week; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; EU (Europe): In the server browser it sits under Europe. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]?
Enter client.connect 37.230.137.36:20510 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. You can find it online at https://m.vk.com/rust_skynet.
