RDA's Rust - RE-1000-162v1
Offline 37.228.233.212:28014 checked 45d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on RDA's Rust - RE-1000-162v1?
RDA's Rust - RE-1000-162v1 has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 50 days 17 hours ago.
Population
How busy is RDA's Rust - RE-1000-162v1?
Last seen 45 days 20 hours ago, RDA's Rust - RE-1000-162v1 is offline at the moment.
How does RDA's Rust - RE-1000-162v1 rank against other Rust servers?
The top – of ranked servers includes RDA's Rust - RE-1000-162v1, at #15,187 for player hours over the last seven days.
Map and rules
Which map does RDA's Rust - RE-1000-162v1 run?
A procedural map, generated by the game, runs on RDA's Rust - RE-1000-162v1.
What are the rules and settings on RDA's Rust - RE-1000-162v1?
A gather rate is not given in the name RDA's Rust - RE-1000-162v1. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does RDA's Rust - RE-1000-162v1 run?
The build on RDA's Rust - RE-1000-162v1 is Rust network protocol 2633 and build 163794, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is RDA's Rust - RE-1000-162v1 online, and how reliable is it?
Last seen 45 days 20 hours ago, RDA's Rust - RE-1000-162v1 is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is RDA's Rust - RE-1000-162v1 located?
A region is not published for RDA's Rust - RE-1000-162v1. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 37.228.233.212:28014.
Lists and filters
Which Rust Heatmap lists and filters include RDA's Rust - RE-1000-162v1?
The Rust Heatmap lists that RDA's Rust - RE-1000-162v1 fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on RDA's Rust - RE-1000-162v1 mean?
The game's server browser reads the tags RDA's Rust - RE-1000-162v1 publishes: gmrust (Game mode): Rust survival, standard rules; mp500 (Max players): Slot count: 500; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): To join, run the same version: game protocol 2633; cs163794 (Build): This build is 163794; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join RDA's Rust - RE-1000-162v1?
Enter client.connect 37.228.233.212:28014 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.