Offline Multiplayer Simulation
Offline 37.221.100.92:28015 checked 39d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 19 Sep, 08:18 UTC40d ago | 1° | – | running | 0 |
| Fri 18 Sep, 13:53 UTC40d ago | 1° | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Offline Multiplayer Simulation?
At their busiest, its recent wipes averaged 1 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on Offline Multiplayer Simulation?
Its rhythm cannot yet be told: too few of Offline Multiplayer Simulation's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 40 days 3 hours ago the server made the world it is on now.
Player counts
How busy is Offline Multiplayer Simulation?
Offline Multiplayer Simulation went quiet 39 days 20 hours ago and is offline right now.
How does Offline Multiplayer Simulation rank against other Rust servers?
The top – of ranked servers includes Offline Multiplayer Simulation, at #15,405 for player hours over the last seven days.
Rules and settings
Which map does Offline Multiplayer Simulation run?
The game generates the procedural map on Offline Multiplayer Simulation.
What are the rules and settings on Offline Multiplayer Simulation?
No gather rate appears in the name Offline Multiplayer Simulation. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins run on this server. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does Offline Multiplayer Simulation run?
The build on Offline Multiplayer Simulation is Rust network protocol 2633 and build 164530, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is Offline Multiplayer Simulation online, and how reliable is it?
Last seen 39 days 20 hours ago, Offline Multiplayer Simulation is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 17 September 2026.
Where is Offline Multiplayer Simulation located?
No region is published by Offline Multiplayer Simulation. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 37.221.100.92:28015.
Tags
Which Rust Heatmap lists and filters include Offline Multiplayer Simulation?
These Rust Heatmap lists include Offline Multiplayer Simulation: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.
What do the server tags on Offline Multiplayer Simulation mean?
gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, run the same version: game protocol 2633; cs164530 (Build): This build is 164530; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags Offline Multiplayer Simulation publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Offline Multiplayer Simulation?
Enter client.connect 37.221.100.92:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.