server_name
Offline 37.204.110.144:28015 checked 10d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 10:29 UTC12d ago | 1° | – | running | 0 |
| Sat 17 Oct, 00:06 UTC12d ago | 1° | – | 0.4 days | 1 |
| Wed 14 Oct, 16:30 UTC14d ago | 1° | – | 2.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on server_name?
The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on server_name?
There is no next wipe to predict on server_name, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 11 days 23 hours ago the server made the world it is on now.
Population
How busy is server_name?
server_name went quiet 10 days 10 hours ago and is offline right now.
How does server_name rank against other Rust servers?
The top 69% of ranked servers includes server_name, at #15,266 for player hours over the last seven days.
Map and rules
What are the rules and settings on server_name?
No gather rate appears in the name server_name. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is off.
About the server
Which version of Rust does server_name run?
Rust network protocol 2634 and build 167781 on Windows is what server_name runs. Steam updates your game for you, and the protocol has to match for you to join.
Is server_name online, and how reliable is it?
Offline at the moment: server_name was last seen 10 days 10 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 24 September 2026.
Where is server_name located?
Nothing about a region comes from server_name. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 37.204.110.144:28015.
Lists and filters
Which Rust Heatmap lists and filters include server_name?
The Rust Heatmap lists that server_name fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on server_name mean?
These are the tags server_name publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): This build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join server_name?
Enter client.connect 37.204.110.144:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.