IWGamin - Test (Closed)
Offline 37.200.44.225:28015 checked 27d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 27 Sep, 10:33 UTC30d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on IWGamin - Test (Closed)?
Its recent wipes drew an average peak of 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on IWGamin - Test (Closed)?
Its rhythm cannot yet be told: too few of IWGamin - Test (Closed)'s wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 30 days 19 hours ago the server made the world it is on now.
Population
How busy is IWGamin - Test (Closed)?
IWGamin - Test (Closed) went quiet 27 days 7 hours ago and is offline right now.
How does IWGamin - Test (Closed) rank against other Rust servers?
Player hours over seven days put IWGamin - Test (Closed) at #16,699, in the top 70% of ranked servers.
Map and rules
Which map does IWGamin - Test (Closed) run?
The map on IWGamin - Test (Closed) is procedural, size 3,500 with seed 12345, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on IWGamin - Test (Closed)?
The name IWGamin - Test (Closed) does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Vanilla is the server's own description: unchanged rates, kits and rules: the game in Facepunch's own form. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does IWGamin - Test (Closed) run?
The build on IWGamin - Test (Closed) is Rust network protocol 2633 and build 165217, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is IWGamin - Test (Closed) online, and how reliable is it?
Last seen 27 days 7 hours ago, IWGamin - Test (Closed) is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 21 September 2026.
Where is IWGamin - Test (Closed) located?
Nothing about a region comes from IWGamin - Test (Closed). Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 37.200.44.225:28015.
Tags
Which Rust Heatmap lists and filters include IWGamin - Test (Closed)?
The Rust Heatmap lists that IWGamin - Test (Closed) fits are: Modded Rust servers, by live population. Filtering the list by Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on IWGamin - Test (Closed) mean?
These are the tags IWGamin - Test (Closed) publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): Slot count: 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, run the same version: game protocol 2633; cs165217 (Build): This build is 165217; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join IWGamin - Test (Closed)?
Enter client.connect 37.200.44.225:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.