Rust HeatmapInfrared · players
IR live Players88,651 Servers11,840 Warm4,028 Fresh wipes · 3h182 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

[TEST] RustyBoomer Build Server

Online 37.187.27.58:28019 checked 8m ago

moddedoxide
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Mon 17:00flare: a wipe in that hourWed 15:00
0
7-day average
peak 2
#10,507
rank
top 47%
10d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 8m ago

Li2Players

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Li3Server performance

010020030040017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k18 Oct20 Oct22 Oct24 Oct26 Oct28 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

4
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 31 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 09:34 UTC10d ago 4 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
267 / 999
73 / 999
38 / 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA
EU · groups of 30+ · weekly · 37 on average
21 / 100
AQRUX RUST BUILD | CREATIVE | SANDBOX
EU · groups of 8+ · monthly · 24 on average
44 / 100
31 / 100

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on [TEST] RustyBoomer Build Server?

The average peak across its recent wipes is 4 players. The crowd on the latest wipe reached its peak 31 hours in.

What is the wipe schedule on [TEST] RustyBoomer Build Server?

The record of [TEST] RustyBoomer Build Server's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 10 days 7 hours ago.

Population

How busy is [TEST] RustyBoomer Build Server?

Of 10 slots on [TEST] RustyBoomer Build Server, 0 are in use right now. A seven-day average of 0 players, with a peak of 2.

How does [TEST] RustyBoomer Build Server rank against other Rust servers?

The top 47% of ranked servers includes [TEST] RustyBoomer Build Server, at #10,507 for player hours over the last seven days.

Map and rules

Which map does [TEST] RustyBoomer Build Server run?

A procedural map of size 4,500 with seed 508605506, generated by the game, runs on [TEST] RustyBoomer Build Server. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on [TEST] RustyBoomer Build Server?

A gather rate is not given in the name [TEST] RustyBoomer Build Server. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does [TEST] RustyBoomer Build Server run?

The build on [TEST] RustyBoomer Build Server is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must match the protocol; Steam handles the update.

Is [TEST] RustyBoomer Build Server online, and how reliable is it?

Right now [TEST] RustyBoomer Build Server shows as online. Its reported uptime dates the last restart to about 41 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. It first appears in Rust Heatmap records on 18 October 2026.

Where is [TEST] RustyBoomer Build Server located?

A region is not published for [TEST] RustyBoomer Build Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 37.187.27.58:28019.

Does [TEST] RustyBoomer Build Server run smoothly?

It averaged 240 server fps over the last 48 hours, with a low of 240. Entities peaked at 23,717, counting buildings, deployables and all the rest of the world. Memory use reached 2,223 MB at most. What players call lag is low fps together with a growing entity count.

Tags

Which Rust Heatmap lists and filters include [TEST] RustyBoomer Build Server?

These Rust Heatmap lists include [TEST] RustyBoomer Build Server: Rust build servers and Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on [TEST] RustyBoomer Build Server mean?

gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags [TEST] RustyBoomer Build Server publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join [TEST] RustyBoomer Build Server?

Enter client.connect 37.187.27.58:28019 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. The server's site sits at https://rustyboomer.com.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp10
Max players The slot count is 10.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.