[TEST] RustyBoomer Build Server
Online 37.187.27.58:28019 checked 8m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 31 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 09:34 UTC10d ago | 4° | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on [TEST] RustyBoomer Build Server?
The average peak across its recent wipes is 4 players. The crowd on the latest wipe reached its peak 31 hours in.
What is the wipe schedule on [TEST] RustyBoomer Build Server?
The record of [TEST] RustyBoomer Build Server's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 10 days 7 hours ago.
Population
How busy is [TEST] RustyBoomer Build Server?
Of 10 slots on [TEST] RustyBoomer Build Server, 0 are in use right now. A seven-day average of 0 players, with a peak of 2.
How does [TEST] RustyBoomer Build Server rank against other Rust servers?
The top 47% of ranked servers includes [TEST] RustyBoomer Build Server, at #10,507 for player hours over the last seven days.
Map and rules
Which map does [TEST] RustyBoomer Build Server run?
A procedural map of size 4,500 with seed 508605506, generated by the game, runs on [TEST] RustyBoomer Build Server. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on [TEST] RustyBoomer Build Server?
A gather rate is not given in the name [TEST] RustyBoomer Build Server. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does [TEST] RustyBoomer Build Server run?
The build on [TEST] RustyBoomer Build Server is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is [TEST] RustyBoomer Build Server online, and how reliable is it?
Right now [TEST] RustyBoomer Build Server shows as online. Its reported uptime dates the last restart to about 41 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. It first appears in Rust Heatmap records on 18 October 2026.
Where is [TEST] RustyBoomer Build Server located?
A region is not published for [TEST] RustyBoomer Build Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 37.187.27.58:28019.
Does [TEST] RustyBoomer Build Server run smoothly?
It averaged 240 server fps over the last 48 hours, with a low of 240. Entities peaked at 23,717, counting buildings, deployables and all the rest of the world. Memory use reached 2,223 MB at most. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include [TEST] RustyBoomer Build Server?
These Rust Heatmap lists include [TEST] RustyBoomer Build Server: Rust build servers and Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on [TEST] RustyBoomer Build Server mean?
gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags [TEST] RustyBoomer Build Server publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join [TEST] RustyBoomer Build Server?
Enter client.connect 37.187.27.58:28019 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. The server's site sits at https://rustyboomer.com.
