A-42 | Development
Online EU 37.187.135.158:29015 checked 14m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 14:52 UTC17d ago | 2° | – | running | 0 |
| Thu 1 Oct, 20:03 UTC FW27d ago | 0° | – | 9.8 days | 0 |
| Mon 14 Sep, 14:01 UTC44d ago | 1° | halved by day 2 | 17.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on A-42 | Development?
At their busiest, its recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. It fell below half by day 2 when it did not hold.
What is the wipe schedule on A-42 | Development?
No next wipe can be predicted: A-42 | Development wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 17 days 12 hours ago.
Player counts
How busy is A-42 | Development?
A-42 | Development currently has 0 of its 42 slots filled. The average across the last seven days is 0 players.
How does A-42 | Development rank against other Rust servers?
On player hours over the last seven days, A-42 | Development is #15,353 globally (top 69%) and #2,568 in Europe.
Settings and rules
Which map does A-42 | Development run?
A-42 | Development runs a procedural map of size 6,000 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. You play on a map named Custom Map.
What are the rules and settings on A-42 | Development?
A gather rate is not given in the name A-42 | Development. Groups can contain up to 8 players, the default in the game. The server runs minigames & battle royale, parkour, battle royale, arenas and Bedwars. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does A-42 | Development run?
Rust network protocol 2635 and build 168909 is the build A-42 | Development runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is A-42 | Development online, and how reliable is it?
Online now: A-42 | Development. About 3 hours ago is when it last restarted, by its own uptime figure. 167 of 168 hours up over the last 7 full days, which is 99%. It first appears in Rust Heatmap records on 13 September 2026.
Where is A-42 | Development located?
With its EU tag, A-42 | Development lists itself in Europe. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 37.187.135.158:29015.
Does A-42 | Development run smoothly?
Average server fps over the last 48 hours was 144; it never dropped below 141. The world held as many as 34,356 entities, buildings and deployables included. Memory use reached 3,022 MB at most. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include A-42 | Development?
These Rust Heatmap lists include A-42 | Development: Rust aim training servers, Rust build servers, Rust servers tagged creative, EU Rust servers, busiest first and Modded Rust servers, by live population. Filtering the list by Region: Europe; Type: Modded; Server tag: Creative ^c, Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.
What do the server tags on A-42 | Development mean?
These are the tags A-42 | Development publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp42 (Max players): Slot count: 42; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^c (Creative): Build what you like with no gathering, in this creative sandbox; ^e (Minigames): This server holds minigames such as arenas, Bedwars and parkour; ^d (Combat training): The loot is handed to you for aim and PvP practice; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here; EU (Europe): Europe is where the server browser puts it. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join A-42 | Development?
Enter client.connect 37.187.135.158:29015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. https://discord.com/invite/TQsD4Nh2SX is where its website is.
