Hat's Plugin Development
Offline 37.148.220.87:28039 checked 9d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 19:26 UTC24d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Hat's Plugin Development?
At their busiest, its recent wipes averaged 1 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on Hat's Plugin Development?
Its rhythm cannot yet be told: too few of Hat's Plugin Development's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 24 days 8 hours ago.
Player counts
How busy is Hat's Plugin Development?
Hat's Plugin Development went quiet 9 days 1 hours ago and is offline right now.
How does Hat's Plugin Development rank against other Rust servers?
The top 69% of ranked servers includes Hat's Plugin Development, at #15,335 for player hours over the last seven days.
Map and rules
Which map does Hat's Plugin Development run?
A procedural map of size 1,000 with seed 1, generated by the game, runs on Hat's Plugin Development. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Hat's Plugin Development?
No gather rate appears in the name Hat's Plugin Development. The group limit is 50 players. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned off.
Location and uptime
Which version of Rust does Hat's Plugin Development run?
Rust network protocol 2634 and build 166652 is the build Hat's Plugin Development runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Hat's Plugin Development online, and how reliable is it?
Hat's Plugin Development is down just now; the last sighting was 9 days 1 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is Hat's Plugin Development located?
No region is published by Hat's Plugin Development. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 37.148.220.87:28039.
Lists and filters
Which Rust Heatmap lists and filters include Hat's Plugin Development?
Modded Rust servers, by live population are the Rust Heatmap lists that Hat's Plugin Development fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Hat's Plugin Development mean?
The game's server browser reads the tags Hat's Plugin Development publishes: gmrust (Game mode): Survival in the standard Rust form; mp0 (Max players): The slot count is 0; ts50 (Group limit): A team holds no more than 50; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Hat's Plugin Development?
Press F1 in Rust to open the console, then enter client.connect 37.148.220.87:28039. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.