RED PLANET TEST (local)
Offline 37.142.154.193:28015 checked 8d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers, and #526 of the trio servers (top 83%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 09:54 UTC8d ago | 0° | – | running | 0 |
| Mon 19 Oct, 21:29 UTC9d ago | 0° | – | 0.5 days | 0 |
| Mon 19 Oct, 15:03 UTC9d ago | 1° | – | 0.3 days | 0 |
| Mon 19 Oct, 04:29 UTC9d ago | 1° | – | 0.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on RED PLANET TEST (local)?
The average peak across its recent wipes is 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on RED PLANET TEST (local)?
There is no next wipe to predict on RED PLANET TEST (local), which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 9 days 5 hours ago.
Player counts
How busy is RED PLANET TEST (local)?
RED PLANET TEST (local) went quiet 8 days 7 hours ago and is offline right now.
How does RED PLANET TEST (local) rank against other Rust servers?
Player hours over seven days put RED PLANET TEST (local) at #15,383, in the top 70% of ranked servers. Ranked against other trio servers, it comes in at #526.
Rules and settings
What are the rules and settings on RED PLANET TEST (local)?
The name RED PLANET TEST (local) does not specify a gather rate. Player groups are capped at 3 (trio). The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does RED PLANET TEST (local) run?
The build on RED PLANET TEST (local) is Rust network protocol 2634 and build 167781, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is RED PLANET TEST (local) online, and how reliable is it?
Last seen 8 days 7 hours ago, RED PLANET TEST (local) is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 18 October 2026.
Where is RED PLANET TEST (local) located?
A region is not published for RED PLANET TEST (local). A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 37.142.154.193:28015.
Lists and filters
Which Rust Heatmap lists and filters include RED PLANET TEST (local)?
These Rust Heatmap lists include RED PLANET TEST (local): Trio Rust servers and Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Trio; Last wipe: In the last 2 weeks brings it up.
What do the server tags on RED PLANET TEST (local) mean?
gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): Slot count: 10; ts3 (Group limit): A team holds no more than 3; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags RED PLANET TEST (local) publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join RED PLANET TEST (local)?
To join by console, open it with F1 in Rust and enter client.connect 37.142.154.193:28015. Or press Launch Rust on this page, which connects you through Steam.