Rust HeatmapInfrared · players
IR live Players51,383 Servers11,661 Warm3,245 Fresh wipes · 3h86 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

RED PLANET TEST (local)

Offline 37.142.149.217:28015 checked 12h ago

trio moddedoxide
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Mon 14:00flare: a wipe in that hourTue 20:00
0
7-day average
peak 1
#8,109
rank
top 36%
1d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 12h ago

Li2Players

AveragePeakWipe
00.250.50.75114:0020:0002:0008:0014:0020:00Wiped Mon 26 Oct, 20:57 UTCWIPEWiped Tue 27 Oct, 07:56 UTCWIPE

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Top 36% of all ranked servers, and #422 of the trio servers (top 67%). Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.3 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 07:56 UTC1d ago – – running 0
Mon 26 Oct, 22:28 UTC1d ago – – – 0
Mon 26 Oct, 15:37 UTC1d ago – – – 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
RustSpain.com | EU Trio Mondays
EU · trio · weekly · 56 on average
67 / 200
QS『可乐』10.28/5倍/养老/三人/萌新礼包
EA · trio · weekly · 21 on average
28 / 100
GORILA.RU Random Item Jump (Random Item)
trio · weekly · 19 on average
12 / 200
404 RUST SOLO/DUO/TRIO | ЧТ | ДЛЯ НОВИЧКОВ 22.10
EU · trio · monthly · 15 on average
4 / 550
404 RUST SOLO/DUO/TRIO | СБ | ДЛЯ НОВИЧКОВ 24.10
EU · trio · monthly · 15 on average
5 / 550
404 RUST SOLO/DUO/TRIO | ВТ | ДЛЯ НОВИЧКОВ 27.10
EU · trio · monthly · 12 on average
38 / 550

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on RED PLANET TEST (local)?

Wipes come at irregular times on RED PLANET TEST (local), so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 25 hours ago.

Population

How busy is RED PLANET TEST (local)?

RED PLANET TEST (local) went quiet 12 hours ago and is offline right now. Averaged over the past week: 0 players, peaking at 1. Look at 23:00 UTC for the last 48 hours: that hour averaged 1 players.

How does RED PLANET TEST (local) rank against other Rust servers?

The top 36% of ranked servers includes RED PLANET TEST (local), at #8,109 for player hours over the last seven days. Ranked against other trio servers, it comes in at #422.

Rules and settings

What are the rules and settings on RED PLANET TEST (local)?

A gather rate is not given in the name RED PLANET TEST (local). A group can have at most 3 players (trio). survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does RED PLANET TEST (local) run?

Rust network protocol 2635 and build 168909 is the build RED PLANET TEST (local) runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is RED PLANET TEST (local) online, and how reliable is it?

RED PLANET TEST (local) is down just now; the last sighting was 12 hours ago. It was up 21 of 24 hours in the last 1 full day, or 88% of the time. It first appears in Rust Heatmap records on 26 October 2026.

Where is RED PLANET TEST (local) located?

No region is published by RED PLANET TEST (local). What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 37.142.149.217:28015 is its address.

Tags

Which Rust Heatmap lists and filters include RED PLANET TEST (local)?

Trio Rust servers and Modded Rust servers, by live population are the Rust Heatmap lists that RED PLANET TEST (local) fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Trio; Last wipe: In the last 3 days brings it up.

What do the server tags on RED PLANET TEST (local) mean?

gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts3 (Group limit): A team holds no more than 3; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags RED PLANET TEST (local) publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join RED PLANET TEST (local)?

Press F1 in Rust to open the console, then enter client.connect 37.142.149.217:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts3,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp10
Max players Slot count: 10.
ts3
Group limit A team holds no more than 3.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.