Mars Colony LOCAL DEVELOPMENT
Offline 37.142.146.200:28115 checked 13d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Mars Colony LOCAL DEVELOPMENT?
The record of Mars Colony LOCAL DEVELOPMENT's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 19 days 14 hours ago.
Player counts
How busy is Mars Colony LOCAL DEVELOPMENT?
Last seen 13 days 11 hours ago, Mars Colony LOCAL DEVELOPMENT is offline at the moment.
How does Mars Colony LOCAL DEVELOPMENT rank against other Rust servers?
Ranked #15,102 on seven-day player hours, Mars Colony LOCAL DEVELOPMENT is in the top 70% of all ranked servers.
Map and rules
What are the rules and settings on Mars Colony LOCAL DEVELOPMENT?
A gather rate is not given in the name Mars Colony LOCAL DEVELOPMENT. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned off.
Location and uptime
Which version of Rust does Mars Colony LOCAL DEVELOPMENT run?
Rust network protocol 2634 and build 167398 is the build Mars Colony LOCAL DEVELOPMENT runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is Mars Colony LOCAL DEVELOPMENT online, and how reliable is it?
Last seen 13 days 11 hours ago, Mars Colony LOCAL DEVELOPMENT is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 15 October 2026.
Where is Mars Colony LOCAL DEVELOPMENT located?
Nothing about a region comes from Mars Colony LOCAL DEVELOPMENT. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 37.142.146.200:28115 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Mars Colony LOCAL DEVELOPMENT?
Modded Rust servers, by live population are the Rust Heatmap lists that Mars Colony LOCAL DEVELOPMENT fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on Mars Colony LOCAL DEVELOPMENT mean?
The game's server browser reads the tags Mars Colony LOCAL DEVELOPMENT publishes: gmrust (Game mode): Survival in the standard Rust form; mp4 (Max players): This server has 4 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167398 (Build): This build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Mars Colony LOCAL DEVELOPMENT?
Enter client.connect 37.142.146.200:28115 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.