Mars Colony LOCAL DEVELOPMENT
Offline 37.142.145.147:28115 checked 14d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Mars Colony LOCAL DEVELOPMENT?
Its rhythm cannot yet be told: too few of Mars Colony LOCAL DEVELOPMENT's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 18 days 22 hours ago.
Player counts
How busy is Mars Colony LOCAL DEVELOPMENT?
The last time Mars Colony LOCAL DEVELOPMENT was seen was 14 days 14 hours ago, and it is offline now.
How does Mars Colony LOCAL DEVELOPMENT rank against other Rust servers?
Player hours over seven days put Mars Colony LOCAL DEVELOPMENT at #15,230, in the top 70% of ranked servers.
Rules and settings
What are the rules and settings on Mars Colony LOCAL DEVELOPMENT?
The name Mars Colony LOCAL DEVELOPMENT does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. VAC is off, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Mars Colony LOCAL DEVELOPMENT run?
The build on Mars Colony LOCAL DEVELOPMENT is Rust network protocol 2634 and build 167398, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Mars Colony LOCAL DEVELOPMENT online, and how reliable is it?
Offline at the moment: Mars Colony LOCAL DEVELOPMENT was last seen 14 days 14 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 10 October 2026.
Where is Mars Colony LOCAL DEVELOPMENT located?
No region is published by Mars Colony LOCAL DEVELOPMENT. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 37.142.145.147:28115.
Lists and filters
Which Rust Heatmap lists and filters include Mars Colony LOCAL DEVELOPMENT?
The Rust Heatmap lists that Mars Colony LOCAL DEVELOPMENT fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Mars Colony LOCAL DEVELOPMENT mean?
These are the tags Mars Colony LOCAL DEVELOPMENT publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp4 (Max players): The slot count is 4; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167398 (Build): The game build here is 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Mars Colony LOCAL DEVELOPMENT?
Enter client.connect 37.142.145.147:28115 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.