self-built-oxide test
Offline 34.90.155.191:28015 checked 42d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on self-built-oxide test?
Its rhythm cannot yet be told: too few of self-built-oxide test's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 42 days 20 hours ago the server made the world it is on now.
Player counts
How busy is self-built-oxide test?
self-built-oxide test went quiet 42 days 20 hours ago and is offline right now.
How does self-built-oxide test rank against other Rust servers?
Player hours over seven days put self-built-oxide test at #15,479, in the top – of ranked servers.
Settings and rules
Which map does self-built-oxide test run?
A procedural map, generated by the game, runs on self-built-oxide test.
What are the rules and settings on self-built-oxide test?
The name self-built-oxide test does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does self-built-oxide test run?
Rust network protocol 2633 and build 163794 on Linux is what self-built-oxide test runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is self-built-oxide test online, and how reliable is it?
self-built-oxide test is down just now; the last sighting was 42 days 20 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 16 September 2026.
Where is self-built-oxide test located?
Nothing about a region comes from self-built-oxide test. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 34.90.155.191:28015.
Lists and filters
Which Rust Heatmap lists and filters include self-built-oxide test?
These Rust Heatmap lists include self-built-oxide test: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on self-built-oxide test mean?
The game's server browser reads the tags self-built-oxide test publishes: gmrust (Game mode): Survival in the standard Rust form; mp5 (Max players): Slot count: 5; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs163794 (Build): This build is 163794; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join self-built-oxide test?
To join by console, open it with F1 in Rust and enter client.connect 34.90.155.191:28015. Or press Launch Rust on this page, which connects you through Steam.