44s local dev test
Offline 34.226.59.131:28015 checked 22d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on 44s local dev test?
44s local dev test has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 22 days 23 hours ago.
Player counts
How busy is 44s local dev test?
Last seen 22 days 23 hours ago, 44s local dev test is offline at the moment.
How does 44s local dev test rank against other Rust servers?
The top 71% of ranked servers includes 44s local dev test, at #15,952 for player hours over the last seven days.
Rules and settings
Which map does 44s local dev test run?
A procedural map, generated by the game, runs on 44s local dev test.
What are the rules and settings on 44s local dev test?
No gather rate appears in the name 44s local dev test. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does 44s local dev test run?
Rust network protocol 2634 and build 166652 on Linux is what 44s local dev test runs. Steam updates your game for you, and the protocol has to match for you to join.
Is 44s local dev test online, and how reliable is it?
Last seen 22 days 23 hours ago, 44s local dev test is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 6 October 2026.
Where is 44s local dev test located?
No region is published by 44s local dev test. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 34.226.59.131:28015.
Lists and filters
Which Rust Heatmap lists and filters include 44s local dev test?
The Rust Heatmap lists that 44s local dev test fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on 44s local dev test mean?
gmrust (Game mode): Survival in the standard Rust form; mp4 (Max players): Slot count: 4; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166652 (Build): This build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Plugins run through Carbon are the tags 44s local dev test publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join 44s local dev test?
Enter client.connect 34.226.59.131:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.