Rust HeatmapInfrared · players
IR live Players34,284 Servers11,672 Warm2,842 Fresh wipes · 3h85 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–1° · slots

PRIVATE Survivor AI Lab

Offline 31.97.122.1:28115 checked 20d ago

moddedcarbon
Sp1 · players now 0/ 1
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,880
rank
top 72%
21d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 20d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct9 Oct10 Oct12 Oct13 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 20:53 UTC21d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 154 on average
28 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
124 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
36 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
12 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
1 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on PRIVATE Survivor AI Lab?

The average peak across its recent wipes is 0 players. 0 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on PRIVATE Survivor AI Lab?

PRIVATE Survivor AI Lab has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 21 days 6 hours ago.

Population

How busy is PRIVATE Survivor AI Lab?

Last seen 20 days 16 hours ago, PRIVATE Survivor AI Lab is offline at the moment.

How does PRIVATE Survivor AI Lab rank against other Rust servers?

Player hours over seven days put PRIVATE Survivor AI Lab at #15,880, in the top 72% of ranked servers.

Map and rules

Which map does PRIVATE Survivor AI Lab run?

The game generates the procedural map on PRIVATE Survivor AI Lab.

What are the rules and settings on PRIVATE Survivor AI Lab?

No gather rate appears in the name PRIVATE Survivor AI Lab. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are in use. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does PRIVATE Survivor AI Lab run?

The build on PRIVATE Survivor AI Lab is Rust network protocol 2634 and build 166652, running on Linux. To join, your game must match the protocol; Steam handles the update.

Is PRIVATE Survivor AI Lab online, and how reliable is it?

Last seen 20 days 16 hours ago, PRIVATE Survivor AI Lab is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 7 October 2026.

Where is PRIVATE Survivor AI Lab located?

Nothing about a region comes from PRIVATE Survivor AI Lab. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 31.97.122.1:28115 is its address.

Tags

Which Rust Heatmap lists and filters include PRIVATE Survivor AI Lab?

Modded Rust servers, by live population are the Rust Heatmap lists that PRIVATE Survivor AI Lab fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on PRIVATE Survivor AI Lab mean?

gmrust (Game mode): Survival in the standard Rust form; mp1 (Max players): This server has 1 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166652 (Build): This build is 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags PRIVATE Survivor AI Lab publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join PRIVATE Survivor AI Lab?

Enter client.connect 31.97.122.1:28115 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust form.
mp1
Max players This server has 1 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs166652
Build This build is 166652.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Mods and access

^z
Modded The game is changed by settings or plugins, so it sits under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.