IKS[211 Devblog]
Offline 31.76.240.161:27015 checked 14d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on IKS[211 Devblog]?
IKS[211 Devblog] has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 16 days ago the server made the world it is on now.
Player counts
How busy is IKS[211 Devblog]?
The last time IKS[211 Devblog] was seen was 14 days 23 hours ago, and it is offline now.
How does IKS[211 Devblog] rank against other Rust servers?
The top 61% of ranked servers includes IKS[211 Devblog], at #13,072 for player hours over the last seven days.
Map and rules
What are the rules and settings on IKS[211 Devblog]?
A gather rate is not given in the name IKS[211 Devblog]. No group limit is published. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. VAC is off, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does IKS[211 Devblog] run?
The build on IKS[211 Devblog] is Rust network protocol 2164, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is IKS[211 Devblog] online, and how reliable is it?
IKS[211 Devblog] is down just now; the last sighting was 14 days 23 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 13 October 2026.
Where is IKS[211 Devblog] located?
No region is published by IKS[211 Devblog]. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 31.76.240.161:27015.
Lists and filters
Which Rust Heatmap lists and filters include IKS[211 Devblog]?
Modded Rust servers, by live population are the Rust Heatmap lists that IKS[211 Devblog] fits. These are the filters that return it on the list: Type: Modded.
What do the server tags on IKS[211 Devblog] mean?
These are the tags IKS[211 Devblog] publishes for the game's server browser to read: mp10 (Max players): Slot count: 10; v2164 (Protocol): To join, run the same version: game protocol 2164; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): Listed as Modded, since settings or plugins change the game; hb68d7370 (Custom tag): This is not a standard Rust tag: a plugin or the owner set it; stok (Custom tag): This is not a standard Rust tag: a plugin or the owner set it. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join IKS[211 Devblog]?
To join by console, open it with F1 in Rust and enter client.connect 31.76.240.161:27015. Or press Launch Rust on this page, which connects you through Steam.