Test
Offline 31.76.113.156:28015 checked 11d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Test?
Test has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 58 days 22 hours ago.
Population
How busy is Test?
Test went quiet 11 days 5 hours ago and is offline right now.
How does Test rank against other Rust servers?
Ranked #15,153 on seven-day player hours, Test is in the top 70% of all ranked servers.
Map and rules
Which map does Test run?
The game generates the procedural map on Test.
What are the rules and settings on Test?
The name Test does not specify a gather rate. The group limit is not published. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does Test run?
The build on Test is Rust network protocol 2556 and build 104046, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Test online, and how reliable is it?
Offline at the moment: Test was last seen 11 days 5 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 16 October 2026.
Where is Test located?
The region code is fra, and Test publishes no region. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 31.76.113.156:28015.
Lists and filters
Which Rust Heatmap lists and filters include Test?
These Rust Heatmap lists include Test: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o brings it up.
What do the server tags on Test mean?
gmrust (Game mode): Survival in the standard Rust form; mp1 (Max players): Slot count: 1; v2556 (Protocol): The server runs game protocol 2556, so your game has to match it; cs104046 (Build): The game build here is 104046; ptrak (Networking): The network layer is RakNet, the game's standard one; $rfra (Region code): Region code: fra; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags Test publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Test?
To join by console, open it with F1 in Rust and enter client.connect 31.76.113.156:28015. Or press Launch Rust on this page, which connects you through Steam.