IKS[211 Devblog]
Offline 31.59.216.141:27015 checked 9d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on IKS[211 Devblog]?
IKS[211 Devblog] has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 16 days 18 hours ago.
Player counts
How busy is IKS[211 Devblog]?
Last seen 9 days 2 hours ago, IKS[211 Devblog] is offline at the moment.
How does IKS[211 Devblog] rank against other Rust servers?
The top 70% of ranked servers includes IKS[211 Devblog], at #15,375 for player hours over the last seven days.
Map and rules
What are the rules and settings on IKS[211 Devblog]?
A gather rate is not given in the name IKS[211 Devblog]. The group limit is not published. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. The server has VAC, Valve's anti-cheat, turned off.
Location and uptime
Which version of Rust does IKS[211 Devblog] run?
The build on IKS[211 Devblog] is Rust network protocol 2164, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is IKS[211 Devblog] online, and how reliable is it?
Last seen 9 days 2 hours ago, IKS[211 Devblog] is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 20 October 2026.
Where is IKS[211 Devblog] located?
No region is published by IKS[211 Devblog]. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 31.59.216.141:27015.
Tags
Which Rust Heatmap lists and filters include IKS[211 Devblog]?
These Rust Heatmap lists include IKS[211 Devblog]: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded.
What do the server tags on IKS[211 Devblog] mean?
mp10 (Max players): Slot count: 10; v2164 (Protocol): Your game must match protocol 2164 to get in; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): The game is changed by settings or plugins, so it sits under Modded; hb68d7370 (Custom tag): This is not a standard Rust tag: a plugin or the owner set it; stok (Custom tag): This is not a standard Rust tag: a plugin or the owner set it are the tags IKS[211 Devblog] publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join IKS[211 Devblog]?
Press F1 in Rust to open the console, then enter client.connect 31.59.216.141:27015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.