My Staging Test Server
Offline 31.57.56.141:28015 checked 12d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 14:04 UTC12d ago | 1° | – | running | 0 |
| Thu 8 Oct, 17:03 UTC19d ago | 0° | – | 6.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on My Staging Test Server?
At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on My Staging Test Server?
My Staging Test Server has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 12 days 18 hours ago.
Population
How busy is My Staging Test Server?
Last seen 12 days 16 hours ago, My Staging Test Server is offline at the moment.
How does My Staging Test Server rank against other Rust servers?
Player hours over seven days put My Staging Test Server at #15,098, in the top 70% of ranked servers.
Settings and rules
Which map does My Staging Test Server run?
A procedural map, generated by the game, runs on My Staging Test Server.
What are the rules and settings on My Staging Test Server?
No gather rate appears in the name My Staging Test Server. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are in use. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does My Staging Test Server run?
Rust network protocol 2635 and build 168118 is the build My Staging Test Server runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is My Staging Test Server online, and how reliable is it?
Last seen 12 days 16 hours ago, My Staging Test Server is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 30 September 2026.
Where is My Staging Test Server located?
Nothing about a region comes from My Staging Test Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 31.57.56.141:28015 is its address.
Tags
Which Rust Heatmap lists and filters include My Staging Test Server?
The Rust Heatmap lists that My Staging Test Server fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on My Staging Test Server mean?
The game's server browser reads the tags My Staging Test Server publishes: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): This server has 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168118 (Build): This build is 168118; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Carbon provides the plugin framework here. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join My Staging Test Server?
Press F1 in Rust to open the console, then enter client.connect 31.57.56.141:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.