InDev|MakeFun
Offline 31.43.151.33:28015 checked 12d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 11:19 UTC25d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on InDev|MakeFun?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 2 hours in.
What is the wipe schedule on InDev|MakeFun?
The record of InDev|MakeFun's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 25 days 11 hours ago the server made the world it is on now.
Player counts
How busy is InDev|MakeFun?
InDev|MakeFun went quiet 12 days 1 hours ago and is offline right now.
How does InDev|MakeFun rank against other Rust servers?
The top 70% of ranked servers includes InDev|MakeFun, at #15,180 for player hours over the last seven days.
Settings and rules
Which map does InDev|MakeFun run?
A procedural map, generated by the game, runs on InDev|MakeFun.
What are the rules and settings on InDev|MakeFun?
No gather rate appears in the name InDev|MakeFun. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does InDev|MakeFun run?
The build on InDev|MakeFun is Rust network protocol 2634 and build 166586, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is InDev|MakeFun online, and how reliable is it?
InDev|MakeFun is down just now; the last sighting was 12 days 1 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 2 October 2026.
Where is InDev|MakeFun located?
No region is published by InDev|MakeFun. Rust Heatmap shows the location a server states. It does not look up the machine's location. 31.43.151.33:28015 is its address.
Tags
Which Rust Heatmap lists and filters include InDev|MakeFun?
The Rust Heatmap lists that InDev|MakeFun fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on InDev|MakeFun mean?
gmrust (Game mode): Rust survival, standard rules; mp15 (Max players): This server has 15 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166586 (Build): Build 166586; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags InDev|MakeFun publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join InDev|MakeFun?
To join by console, open it with F1 in Rust and enter client.connect 31.43.151.33:28015. Or press Launch Rust on this page, which connects you through Steam.