SCUF | RUST x0.5 | Events
Online 31.163.205.44:28015 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 05:02 UTC7d ago | 2° | – | running | 0 |
| Wed 21 Oct, 17:42 UTC7d ago | 2° | – | 0.5 days | 0 |
| Thu 1 Oct, 18:03 UTC FW27d ago | 3° | halved by day 2 | 20 days | 0 |
| Wed 30 Sep, 17:12 UTC28d ago | 3° | – | 1 days | 0 |
| Fri 18 Sep, 08:06 UTC40d ago | 8° | halved by day 3 | 12.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on SCUF | RUST x0.5 | Events?
Its recent wipes drew an average peak of 2 players. 6 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 0% of its recent wipes. By day 2.5 it was below half in the wipes that did not hold.
What is the wipe schedule on SCUF | RUST x0.5 | Events?
There is no next wipe to predict on SCUF | RUST x0.5 | Events, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 7 days ago.
Player counts
How busy is SCUF | RUST x0.5 | Events?
SCUF | RUST x0.5 | Events currently has 1 of its 100 slots filled. The average across the last seven days is 0 players; the peak reached 2. Look at 16:00 UTC for the last 48 hours: that hour averaged 2 players.
How does SCUF | RUST x0.5 | Events rank against other Rust servers?
Player hours over seven days put SCUF | RUST x0.5 | Events at #6,091, in the top 27% of ranked servers.
Settings and rules
Which map does SCUF | RUST x0.5 | Events run?
The map on SCUF | RUST x0.5 | Events is procedural, size 3,500 with seed 943512430, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on SCUF | RUST x0.5 | Events?
According to its name, SCUF | RUST x0.5 | Events has a 0.5x gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. Its own label is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does SCUF | RUST x0.5 | Events run?
Rust network protocol 2635 and build 168909 on Linux is what SCUF | RUST x0.5 | Events runs. Steam updates your game for you, and the protocol has to match for you to join.
Is SCUF | RUST x0.5 | Events online, and how reliable is it?
Right now SCUF | RUST x0.5 | Events shows as online. Its reported uptime dates the last restart to about 2 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. It first appears in Rust Heatmap records on 13 September 2026.
Where is SCUF | RUST x0.5 | Events located?
No region is published by SCUF | RUST x0.5 | Events. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 31.163.205.44:28015 is its address.
Does SCUF | RUST x0.5 | Events run smoothly?
The last 48 hours brought an average of 149 server fps and a floor of 91. Buildings, deployables and the rest of the world came to as much as 74,828 entities. The highest memory use was 2,857 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include SCUF | RUST x0.5 | Events?
The Rust Heatmap lists that SCUF | RUST x0.5 | Events fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on SCUF | RUST x0.5 | Events mean?
These are the tags SCUF | RUST x0.5 | Events publishes for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): The slot count is 100; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join SCUF | RUST x0.5 | Events?
To join by console, open it with F1 in Rust and enter client.connect 31.163.205.44:28015. Or press Launch Rust on this page, which connects you through Steam.