Rust HeatmapInfrared · players
IR live Players37,258 Servers11,622 Warm2,894 Fresh wipes · 3h80 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–10° · slots

Server_216_DevBlog

Offline 31.135.199.171:28015 checked 3d ago

modded
Sp1 · players now 1/ 10
10% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
1
7-day average
peak 1
#11,525
rank
top 52%
46d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 3d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep3 Oct7 Oct12 Oct29 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
74 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
131 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
105 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
36 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
5 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
9 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Server_216_DevBlog?

The record of Server_216_DevBlog's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 46 days 12 hours ago the server made the world it is on now.

Player counts

How busy is Server_216_DevBlog?

The last time Server_216_DevBlog was seen was 3 days 19 hours ago, and it is offline now. The average across the last seven days is 1 players; the peak reached 1.

How does Server_216_DevBlog rank against other Rust servers?

Ranked #11,525 on seven-day player hours, Server_216_DevBlog is in the top 52% of all ranked servers.

Map and rules

Which map does Server_216_DevBlog run?

The game generates the procedural map on Server_216_DevBlog.

What are the rules and settings on Server_216_DevBlog?

No gather rate appears in the name Server_216_DevBlog. The group limit is not published. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. VAC is off, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does Server_216_DevBlog run?

The build on Server_216_DevBlog is Rust network protocol 2180, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is Server_216_DevBlog online, and how reliable is it?

Server_216_DevBlog is down just now; the last sighting was 3 days 19 hours ago. 2 of 168 hours up over the last 7 full days, which is 1%. The first record of it on Rust Heatmap is 15 September 2026.

Where is Server_216_DevBlog located?

A region is not published for Server_216_DevBlog. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 31.135.199.171:28015.

Tags

Which Rust Heatmap lists and filters include Server_216_DevBlog?

Modded Rust servers, by live population are the Rust Heatmap lists that Server_216_DevBlog fits. You will find it under these filters on the server list: Type: Modded.

What do the server tags on Server_216_DevBlog mean?

The game's server browser reads the tags Server_216_DevBlog publishes: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; v2180 (Protocol): The server runs game protocol 2180, so your game has to match it; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): Listed as Modded, since settings or plugins change the game; hdf93daba (Custom tag): The owner or a plugin set this, which is not a standard Rust tag; stok (Custom tag): The owner or a plugin set this, which is not a standard Rust tag. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join Server_216_DevBlog?

To join by console, open it with F1 in Rust and enter client.connect 31.135.199.171:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp10,v2180,hdf93daba,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival in the standard Rust form.
mp10
Max players Slot count: 10.
v2180
Protocol The server runs game protocol 2180, so your game has to match it.

Mods and access

oxide
Oxide Plugins run through Oxide (uMod).
modded
Modded Listed as Modded, since settings or plugins change the game.

Other

hdf93daba
Custom tag The owner or a plugin set this, which is not a standard Rust tag.
stok
Custom tag The owner or a plugin set this, which is not a standard Rust tag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.