Rust HeatmapInfrared · players
IR live Players53,558 Servers11,668 Warm3,336 Fresh wipes · 3h86 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–3° · slots

PopulaceLab (test)

Offline 24.8.85.119:28335 checked 5h ago

moddedcarbon
Sp1 · players now 0/ 3
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Mon 20:00flare: a wipe in that hourWed 04:00
0
7-day average
peak 1
#14,867
rank
top 67%
1d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 5h ago

Li2Players

AveragePeakWipe
00.250.50.75120:0002:0009:0015:0022:0004:00Wiped Mon 26 Oct, 20:37 UTCWIPE

Hourly average and peak, UTC.

Li3Server performance

Server fpsWipe
010020030040020:0002:0009:0015:0022:0004:00Wiped Mon 26 Oct, 20:37 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct24 Oct26 Oct28 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.5 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sat 24 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 20:37 UTC1d ago – – running 0
Sat 24 Oct, 21:38 UTC3d ago 0 – 2 days 0
Sat 17 Oct, 18:27 UTC10d ago 1 – 7.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 155 on average
160 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 127 on average
120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 115 on average
186 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
109 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
7 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
44 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on PopulaceLab (test)?

At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe reached its peak 0 hours in.

What is the wipe schedule on PopulaceLab (test)?

No next wipe can be predicted: PopulaceLab (test) wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 37 hours ago the server made the world it is on now.

Player counts

How busy is PopulaceLab (test)?

The last time PopulaceLab (test) was seen was 5 hours ago, and it is offline now. A seven-day average of 0 players, with a peak of 1. Its busiest point in the last 48 hours was 22:00 UTC, averaging 0 players.

How does PopulaceLab (test) rank against other Rust servers?

Ranked #14,867 on seven-day player hours, PopulaceLab (test) is in the top 67% of all ranked servers.

Settings and rules

Which map does PopulaceLab (test) run?

The map on PopulaceLab (test) is procedural, size 4,500 with seed 1530458240, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. The map is called Custom Map.

What are the rules and settings on PopulaceLab (test)?

No gather rate appears in the name PopulaceLab (test). Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.

About the server

Which version of Rust does PopulaceLab (test) run?

The build on PopulaceLab (test) is Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is PopulaceLab (test) online, and how reliable is it?

PopulaceLab (test) is down just now; the last sighting was 5 hours ago. The uptime it reports puts the last restart at about 31 hours ago. It was up 30 of 168 hours across the last 7 full days, or 18% of the time. The first record of it on Rust Heatmap is 17 October 2026.

Where is PopulaceLab (test) located?

Nothing about a region comes from PopulaceLab (test). What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 24.8.85.119:28335.

Does PopulaceLab (test) run smoothly?

Average server fps over the last 48 hours was 236; it never dropped below 167. The world held as many as 130,693 entities, buildings and deployables included. Memory use reached 6,988 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.

Lists and filters

Which Rust Heatmap lists and filters include PopulaceLab (test)?

The Rust Heatmap lists that PopulaceLab (test) fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the server tags on PopulaceLab (test) mean?

The game's server browser reads the tags PopulaceLab (test) publishes: gmvanilla (Game mode): Survival in vanilla form; mp3 (Max players): This server has 3 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Carbon provides the plugin framework here. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join PopulaceLab (test)?

Enter client.connect 24.8.85.119:28335 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp3,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode Survival in vanilla form.
mp3
Max players This server has 3 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build Build 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.