Backstage firewall test
Offline 24.8.85.119:28325 checked 4d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Backstage firewall test?
Backstage firewall test has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 9 days 9 hours ago.
Player counts
How busy is Backstage firewall test?
Backstage firewall test went quiet 4 days 14 hours ago and is offline right now. A seven-day average of 0 players.
How does Backstage firewall test rank against other Rust servers?
Player hours over seven days put Backstage firewall test at #15,339, in the top 69% of ranked servers.
Settings and rules
Which map does Backstage firewall test run?
Backstage firewall test runs a procedural map of size 2,000 with seed 1610380731, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on Backstage firewall test?
No gather rate appears in the name Backstage firewall test. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does Backstage firewall test run?
The build on Backstage firewall test is Rust network protocol 2635 and build 168909, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Backstage firewall test online, and how reliable is it?
Last seen 4 days 14 hours ago, Backstage firewall test is offline right now. 37 of 168 hours up over the last 7 full days, which is 22%. The first record of it on Rust Heatmap is 19 October 2026.
Where is Backstage firewall test located?
No region is published by Backstage firewall test. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 24.8.85.119:28325 is its address.
Tags
Which Rust Heatmap lists and filters include Backstage firewall test?
Modded Rust servers, by live population are the Rust Heatmap lists that Backstage firewall test fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on Backstage firewall test mean?
These are the tags Backstage firewall test publishes for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): This server has 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Plugins run through Carbon. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Backstage firewall test?
Enter client.connect 24.8.85.119:28325 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.