Project Plagued - LOCAL Flying Car v0.2 Test
Offline 24.45.218.201:28015 checked 45d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Project Plagued - LOCAL Flying Car v0.2 Test?
The record of Project Plagued - LOCAL Flying Car v0.2 Test's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 47 days 14 hours ago.
Population
How busy is Project Plagued - LOCAL Flying Car v0.2 Test?
Project Plagued - LOCAL Flying Car v0.2 Test went quiet 45 days 4 hours ago and is offline right now.
Rules and settings
What are the rules and settings on Project Plagued - LOCAL Flying Car v0.2 Test?
The name Project Plagued - LOCAL Flying Car v0.2 Test does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does Project Plagued - LOCAL Flying Car v0.2 Test run?
The build on Project Plagued - LOCAL Flying Car v0.2 Test is Rust network protocol 2633 and build 162989, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Project Plagued - LOCAL Flying Car v0.2 Test online, and how reliable is it?
Offline at the moment: Project Plagued - LOCAL Flying Car v0.2 Test was last seen 45 days 4 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is Project Plagued - LOCAL Flying Car v0.2 Test located?
Nothing about a region comes from Project Plagued - LOCAL Flying Car v0.2 Test. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 24.45.218.201:28015.
Lists and filters
Which Rust Heatmap lists and filters include Project Plagued - LOCAL Flying Car v0.2 Test?
The Rust Heatmap lists that Project Plagued - LOCAL Flying Car v0.2 Test fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Project Plagued - LOCAL Flying Car v0.2 Test mean?
The game's server browser reads the tags Project Plagued - LOCAL Flying Car v0.2 Test publishes: gmrust (Game mode): Survival in the standard Rust form; mp5 (Max players): The slot count is 5; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs162989 (Build): The game build here is 162989; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Project Plagued - LOCAL Flying Car v0.2 Test?
To join by console, open it with F1 in Rust and enter client.connect 24.45.218.201:28015. Or press Launch Rust on this page, which connects you through Steam.