Four Nintendos
Offline 24.179.173.14:28016 checked 27d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 01:06 UTC27d ago | 3° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Four Nintendos?
Its recent wipes drew an average peak of 3 players. 1 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on Four Nintendos?
Its rhythm cannot yet be told: too few of Four Nintendos's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 27 days 22 hours ago.
Player counts
How busy is Four Nintendos?
Four Nintendos went quiet 27 days 6 hours ago and is offline right now.
How does Four Nintendos rank against other Rust servers?
Ranked #15,937 on seven-day player hours, Four Nintendos is in the top 70% of all ranked servers.
Rules and settings
Which map does Four Nintendos run?
The map on Four Nintendos is procedural, size 4,500 with seed 6738, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Four Nintendos?
The name Four Nintendos does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does Four Nintendos run?
Rust network protocol 2634 and build 166494 is the build Four Nintendos runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is Four Nintendos online, and how reliable is it?
Offline at the moment: Four Nintendos was last seen 27 days 6 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 19 September 2026.
Where is Four Nintendos located?
Nothing about a region comes from Four Nintendos. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 24.179.173.14:28016.
Lists and filters
Which Rust Heatmap lists and filters include Four Nintendos?
The Rust Heatmap lists that Four Nintendos fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on Four Nintendos mean?
These are the tags Four Nintendos publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166494 (Build): Build 166494; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Four Nintendos?
To join by console, open it with F1 in Rust and enter client.connect 24.179.173.14:28016. Or press Launch Rust on this page, which connects you through Steam.