Rusty Paradise Testing
Online 23.87.63.84:28020 checked 7m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers, and #528 of the trio servers (top 84%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 01:24 UTC25d ago | 1° | – | running | 0 |
| Tue 22 Sep, 12:37 UTC35d ago | 1° | halved by day 3 | 10.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Rusty Paradise Testing?
The average peak across its recent wipes is 1 players. 3 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 3.
What is the wipe schedule on Rusty Paradise Testing?
The record of Rusty Paradise Testing's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 25 days 2 hours ago.
Player counts
How busy is Rusty Paradise Testing?
The current population of Rusty Paradise Testing is 0, against 100 slots. Averaged over the past week: 0 players.
How does Rusty Paradise Testing rank against other Rust servers?
Player hours over seven days put Rusty Paradise Testing at #15,425, in the top 69% of ranked servers. Ranked against other trio servers, it comes in at #528.
Rules and settings
Which map does Rusty Paradise Testing run?
Rusty Paradise Testing runs a procedural map of size 4,250 with seed 1760108465, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on Rusty Paradise Testing?
A gather rate is not given in the name Rusty Paradise Testing. A group can have at most 3 players (trio). The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Rusty Paradise Testing run?
The build on Rusty Paradise Testing is Rust network protocol 2635 and build 168909, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Rusty Paradise Testing online, and how reliable is it?
Right now Rusty Paradise Testing shows as online. The uptime it reports puts the last restart at about 16 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is Rusty Paradise Testing located?
No region is published by Rusty Paradise Testing. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 23.87.63.84:28020.
Does Rusty Paradise Testing run smoothly?
The last 48 hours brought an average of 39 server fps and a floor of 27. The world held as many as 107,075 entities, buildings and deployables included. The highest memory use was 4,751 MB. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include Rusty Paradise Testing?
These Rust Heatmap lists include Rusty Paradise Testing: Trio Rust servers and Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Trio.
What do the server tags on Rusty Paradise Testing mean?
These are the tags Rusty Paradise Testing publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): The slot count is 100; ts3 (Group limit): A team holds no more than 3; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Rusty Paradise Testing?
Press F1 in Rust to open the console, then enter client.connect 23.87.63.84:28020. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. https://discord.com/invite/J4CFHfE is where its website is.