Testing Server | by hionet.com
Offline 23.81.34.186:27015 checked 15d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 07:11 UTC15d ago | 0° | – | running | 0 |
| Wed 23 Sep, 17:10 UTC36d ago | 0° | – | 20.6 days | 0 |
| Tue 22 Sep, 15:09 UTC37d ago | 0° | – | 1.1 days | 0 |
| Mon 21 Sep, 17:05 UTC38d ago | 0° | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Testing Server | by hionet.com?
At their busiest, its recent wipes averaged 0 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on Testing Server | by hionet.com?
Wipes come at irregular times on Testing Server | by hionet.com, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 15 days 17 hours ago the server made the world it is on now.
Player counts
How busy is Testing Server | by hionet.com?
Last seen 15 days 16 hours ago, Testing Server | by hionet.com is offline at the moment.
How does Testing Server | by hionet.com rank against other Rust servers?
Ranked #15,205 on seven-day player hours, Testing Server | by hionet.com is in the top 70% of all ranked servers.
Settings and rules
Which map does Testing Server | by hionet.com run?
A procedural map of size 3,500 with seed 1606757962, generated by the game, runs on Testing Server | by hionet.com. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Testing Server | by hionet.com?
A gather rate is not given in the name Testing Server | by hionet.com. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. The server calls itself vanilla, which means: unchanged rates, kits and rules: the game in Facepunch's own form. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Testing Server | by hionet.com run?
Rust network protocol 2634 and build 167781 is the build Testing Server | by hionet.com runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Testing Server | by hionet.com online, and how reliable is it?
Offline at the moment: Testing Server | by hionet.com was last seen 15 days 16 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 16 September 2026.
Where is Testing Server | by hionet.com located?
A region is not published for Testing Server | by hionet.com. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 23.81.34.186:27015.
Tags
Which Rust Heatmap lists and filters include Testing Server | by hionet.com?
The Rust Heatmap lists that Testing Server | by hionet.com fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Testing Server | by hionet.com mean?
These are the tags Testing Server | by hionet.com publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp5 (Max players): The slot count is 5; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Testing Server | by hionet.com?
To join by console, open it with F1 in Rust and enter client.connect 23.81.34.186:27015. Or press Launch Rust on this page, which connects you through Steam. The server's site sits at https://hionet.com.