Rust HeatmapInfrared · players
IR live Players61,057 Servers11,704 Warm3,258 Fresh wipes · 3h178 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–5° · slots

Testing Server | by hionet.com

Offline 23.81.34.186:27015 checked 15d ago

vanillamoddedoxide
Sp1 · players now 0/ 5
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,205
rank
top 70%
15d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 15d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct16 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.1 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Wed 14 OctWed 23 SepTue 22 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 07:11 UTC15d ago 0 – running 0
Wed 23 Sep, 17:10 UTC36d ago 0 – 20.6 days 0
Tue 22 Sep, 15:09 UTC37d ago 0 – 1.1 days 0
Mon 21 Sep, 17:05 UTC38d ago 0 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
18 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 121 on average
41 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
10 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 93 on average
45 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
195 / 215

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Testing Server | by hionet.com?

At their busiest, its recent wipes averaged 0 players. 0 hours into the latest wipe, player numbers topped out.

What is the wipe schedule on Testing Server | by hionet.com?

Wipes come at irregular times on Testing Server | by hionet.com, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 15 days 17 hours ago the server made the world it is on now.

Player counts

How busy is Testing Server | by hionet.com?

Last seen 15 days 16 hours ago, Testing Server | by hionet.com is offline at the moment.

How does Testing Server | by hionet.com rank against other Rust servers?

Ranked #15,205 on seven-day player hours, Testing Server | by hionet.com is in the top 70% of all ranked servers.

Settings and rules

Which map does Testing Server | by hionet.com run?

A procedural map of size 3,500 with seed 1606757962, generated by the game, runs on Testing Server | by hionet.com. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on Testing Server | by hionet.com?

A gather rate is not given in the name Testing Server | by hionet.com. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. The server calls itself vanilla, which means: unchanged rates, kits and rules: the game in Facepunch's own form. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does Testing Server | by hionet.com run?

Rust network protocol 2634 and build 167781 is the build Testing Server | by hionet.com runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Testing Server | by hionet.com online, and how reliable is it?

Offline at the moment: Testing Server | by hionet.com was last seen 15 days 16 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 16 September 2026.

Where is Testing Server | by hionet.com located?

A region is not published for Testing Server | by hionet.com. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 23.81.34.186:27015.

Tags

Which Rust Heatmap lists and filters include Testing Server | by hionet.com?

The Rust Heatmap lists that Testing Server | by hionet.com fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Testing Server | by hionet.com mean?

These are the tags Testing Server | by hionet.com publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp5 (Max players): The slot count is 5; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join Testing Server | by hionet.com?

To join by console, open it with F1 in Rust and enter client.connect 23.81.34.186:27015. Or press Launch Rust on this page, which connects you through Steam. The server's site sits at https://hionet.com.

KeyServer tags

what each one means

Published as mp5,ptrak,$r?,v2634,^v,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp5
Max players The slot count is 5.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Your game must match protocol 2634 to get in.
cs167781
Build Build 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Unchanged rates, kits and rules: the game in Facepunch's own form.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.