Complete Build System | by hionet.com - staging
Offline EU 23.81.34.186:26015 checked 11d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 65% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Complete Build System | by hionet.com - staging?
Its rhythm cannot yet be told: too few of Complete Build System | by hionet.com - staging's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 11 days 20 hours ago the server made the world it is on now.
Player counts
How busy is Complete Build System | by hionet.com - staging?
The last time Complete Build System | by hionet.com - staging was seen was 11 days 18 hours ago, and it is offline now.
How does Complete Build System | by hionet.com - staging rank against other Rust servers?
On player hours over the last seven days, Complete Build System | by hionet.com - staging is #14,185 globally (top 65%) and #2,484 in Europe.
Settings and rules
Which map does Complete Build System | by hionet.com - staging run?
The map on Complete Build System | by hionet.com - staging is procedural, size 4,500 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. The map is called Custom Map.
What are the rules and settings on Complete Build System | by hionet.com - staging?
A gather rate is not given in the name Complete Build System | by hionet.com - staging. Groups can contain up to 8 players, the default in the game. build & creative is the game mode, no gathering; sandbox building. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are in use. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does Complete Build System | by hionet.com - staging run?
Rust network protocol 2635 and build 168330 is the build Complete Build System | by hionet.com - staging runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is Complete Build System | by hionet.com - staging online, and how reliable is it?
Offline at the moment: Complete Build System | by hionet.com - staging was last seen 11 days 18 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 17 October 2026.
Where is Complete Build System | by hionet.com - staging located?
In Europe, Complete Build System | by hionet.com - staging lists itself with the EU tag. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 23.81.34.186:26015.
Lists and filters
Which Rust Heatmap lists and filters include Complete Build System | by hionet.com - staging?
The Rust Heatmap lists that Complete Build System | by hionet.com - staging fits are: Rust build servers, Rust servers tagged creative, EU Rust servers, busiest first and Modded Rust servers, by live population. Filtering the list by Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on Complete Build System | by hionet.com - staging mean?
These are the tags Complete Build System | by hionet.com - staging publishes for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla form; mp5 (Max players): Slot count: 5; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168330 (Build): Build 168330; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^c (Creative): No gathering here: it is creative building, so build what you like; ^k (Build server): Practise base building and design; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Carbon provides the plugin framework here; EU (Europe): Europe is where the server browser puts it. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Complete Build System | by hionet.com - staging?
To join by console, open it with F1 in Rust and enter client.connect 23.81.34.186:26015. Or press Launch Rust on this page, which connects you through Steam. You can find it online at https://codefling.com/plugins/complete-build-system-sandbox-system.