Server Has Moved!
Online 23.27.211.226:28018 checked 13m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 1 in the queue.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 01:32 UTC21d ago | 1°+1 queue | – | running | 0 |
| Wed 7 Oct, 04:47 UTC22d ago | 1°+1 queue | – | 0.9 days | 0 |
| Tue 6 Oct, 01:05 UTC23d ago | 1°+1 queue | – | 1.2 days | 0 |
| Mon 5 Oct, 18:42 UTC23d ago | 1°+1 queue | – | 0.3 days | 0 |
| Sat 3 Oct, 10:20 UTC26d ago | 1°+1 queue | held half | 2.3 days | 0 |
| Thu 1 Oct, 08:13 UTC28d ago | 2°+1 queue | halved by day 1 | 2.1 days | 1 |
| Thu 1 Oct, 02:12 UTC28d ago | 2°+1 queue | – | 0.3 days | 0 |
| Wed 30 Sep, 08:48 UTC29d ago | 2°+1 queue | – | 0.7 days | 0 |
| Mon 28 Sep, 09:45 UTC31d ago | 1°+1 queue | – | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Server Has Moved!?
The average peak across its recent wipes is 1 players. 1 were in the queue when the latest wipe's crowd peaked, 0 hours after the wipe. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. It fell below half by day 1 when it did not hold.
What is the wipe schedule on Server Has Moved!?
Wipes come at irregular times on Server Has Moved!, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 26 days 1 hours ago.
Player counts
How busy is Server Has Moved!?
0 players are connected to Server Has Moved! at the moment. Averaged over the past week: 0 players.
How does Server Has Moved! rank against other Rust servers?
Player hours over seven days put Server Has Moved! at #15,323, in the top 69% of ranked servers.
Map and rules
Which map does Server Has Moved! run?
The map on Server Has Moved! is procedural, size 4,000 with seed 2098159377, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. The name of the map is: Custom Map.
What are the rules and settings on Server Has Moved!?
A gather rate is not given in the name Server Has Moved!. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does Server Has Moved! run?
Rust network protocol 2634 and build 167781 on Linux is what Server Has Moved! runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Server Has Moved! online, and how reliable is it?
Online now: Server Has Moved!. Its reported uptime dates the last restart to about 15 days 1 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is Server Has Moved! located?
Nothing about a region comes from Server Has Moved!. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 23.27.211.226:28018 is its address.
Does Server Has Moved! run smoothly?
Average server fps over the last 48 hours was 30; it never dropped below 30. The world held as many as 8,340 entities, buildings and deployables included. The highest memory use was 2,559 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include Server Has Moved!?
The Rust Heatmap lists that Server Has Moved! fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Server Has Moved! mean?
gmrust (Game mode): Rust survival, standard rules; mp0 (Max players): Slot count: 0; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): This build is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Carbon provides the plugin framework here are the tags Server Has Moved! publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Server Has Moved!?
Press F1 in Rust to open the console, then enter client.connect 23.27.211.226:28018. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. The server's site sits at https://discord.com/invite/koalakopters.
