Rust Map Model - Local Validation
Offline 23.234.69.196:28115 checked 11d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Rust Map Model - Local Validation?
Its rhythm cannot yet be told: too few of Rust Map Model - Local Validation's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 12 days 11 hours ago.
Population
How busy is Rust Map Model - Local Validation?
The last time Rust Map Model - Local Validation was seen was 11 days 22 hours ago, and it is offline now.
How does Rust Map Model - Local Validation rank against other Rust servers?
Ranked #13,005 on seven-day player hours, Rust Map Model - Local Validation is in the top 60% of all ranked servers.
Rules and settings
Which map does Rust Map Model - Local Validation run?
Rust Map Model - Local Validation runs a procedural map, which the game generates.
What are the rules and settings on Rust Map Model - Local Validation?
No gather rate appears in the name Rust Map Model - Local Validation. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does Rust Map Model - Local Validation run?
Rust network protocol 2634 and build 167781 is the build Rust Map Model - Local Validation runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Rust Map Model - Local Validation online, and how reliable is it?
Last seen 11 days 22 hours ago, Rust Map Model - Local Validation is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 16 October 2026.
Where is Rust Map Model - Local Validation located?
No region is published by Rust Map Model - Local Validation. Rust Heatmap shows the location a server states. It does not look up the machine's location. 23.234.69.196:28115 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Rust Map Model - Local Validation?
These Rust Heatmap lists include Rust Map Model - Local Validation: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Rust Map Model - Local Validation mean?
These are the tags Rust Map Model - Local Validation publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp4 (Max players): Slot count: 4; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Rust Map Model - Local Validation?
To join by console, open it with F1 in Rust and enter client.connect 23.234.69.196:28115. Or press Launch Rust on this page, which connects you through Steam.