Rust HeatmapInfrared · players
IR live Players65,057 Servers11,694 Warm3,474 Fresh wipes · 3h117 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–60° · slots

DodoLink Rust

Online 23.175.41.6:28015 checked 9m ago

moddedoxide
Sp1 · players now 0/ 60
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Mon 12:00flare: a wipe in that hourWed 10:00
0
7-day average
peak –
#15,411
rank
top 69%
86d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 9m ago

Li2Players

AveragePeak
0123412:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC.

Li3Server performance

05010015020012:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 155 on average
173 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
126 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
186 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
129 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
15 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
56 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on DodoLink Rust?

The record of DodoLink Rust's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 86 days 5 hours ago.

Population

How busy is DodoLink Rust?

The current population of DodoLink Rust is 0, against 60 slots. Averaged over the past week: 0 players.

How does DodoLink Rust rank against other Rust servers?

The top 69% of ranked servers includes DodoLink Rust, at #15,411 for player hours over the last seven days.

Map and rules

Which map does DodoLink Rust run?

DodoLink Rust runs a procedural map of size 3,500 with seed 848213, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on DodoLink Rust?

A gather rate is not given in the name DodoLink Rust. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.

About the server

Which version of Rust does DodoLink Rust run?

Rust network protocol 2631 and build 158240 on Linux is what DodoLink Rust runs. To join, your game must match the protocol; Steam handles the update.

Is DodoLink Rust online, and how reliable is it?

Online now: DodoLink Rust. The uptime it reports puts the last restart at about 5 days 10 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. It first appears in Rust Heatmap records on 13 September 2026.

Where is DodoLink Rust located?

A region is not published for DodoLink Rust. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 23.175.41.6:28015.

Does DodoLink Rust run smoothly?

Average server fps over the last 48 hours was 98; it never dropped below 77. Entities peaked at 70,157, counting buildings, deployables and all the rest of the world. At its peak it held 2,879 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Tags

Which Rust Heatmap lists and filters include DodoLink Rust?

The Rust Heatmap lists that DodoLink Rust fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.

What do the server tags on DodoLink Rust mean?

gmrust (Game mode): Rust survival, standard rules; mp60 (Max players): The slot count is 60; ts8 (Group limit): The game default applies: 8 per team at most; v2631 (Protocol): The server runs game protocol 2631, so your game has to match it; cs158240 (Build): Build 158240; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags DodoLink Rust publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join DodoLink Rust?

Enter client.connect 23.175.41.6:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp60,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp60
Max players The slot count is 60.
ts8
Group limit The game default applies: 8 per team at most.
v2631
Protocol The server runs game protocol 2631, so your game has to match it.
cs158240
Build Build 158240.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.