Rust HeatmapInfrared · players
IR live Players89,289 Servers11,829 Warm4,008 Fresh wipes · 3h0 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–15° · slots

Dire Wolves | We die the most!

Offline 23.17.249.73:28015 checked 10h ago

moddedcarbon
Sp1 · players now 0/ 15
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Mon 21:00flare: a wipe in that hourWed 10:00
0
7-day average
peak 1
#9,866
rank
top 45%
27d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 10h ago

Li2Players

AveragePeak
0123421:0004:0012:0019:0003:0010:00

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
205 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 127 on average
121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 115 on average
183 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 90 on average
126 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
19 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
50 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Dire Wolves | We die the most!?

Its rhythm cannot yet be told: too few of Dire Wolves | We die the most!'s wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 27 days 1 hours ago the server made the world it is on now.

Population

How busy is Dire Wolves | We die the most!?

The last time Dire Wolves | We die the most! was seen was 10 hours ago, and it is offline now. The average across the last seven days is 0 players; the peak reached 1.

How does Dire Wolves | We die the most! rank against other Rust servers?

Player hours over seven days put Dire Wolves | We die the most! at #9,866, in the top 45% of ranked servers.

Settings and rules

Which map does Dire Wolves | We die the most! run?

The game generates the procedural map on Dire Wolves | We die the most!.

What are the rules and settings on Dire Wolves | We die the most!?

A gather rate is not given in the name Dire Wolves | We die the most!. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins run on this server. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does Dire Wolves | We die the most! run?

Rust network protocol 2635 and build 168909 is the build Dire Wolves | We die the most! runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is Dire Wolves | We die the most! online, and how reliable is it?

Offline at the moment: Dire Wolves | We die the most! was last seen 10 hours ago. 144 of 144 hours up over the last 6 full days, which is 100%. Rust Heatmap has had it on record since 21 October 2026.

Where is Dire Wolves | We die the most! located?

A region is not published for Dire Wolves | We die the most!. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 23.17.249.73:28015.

Tags

Which Rust Heatmap lists and filters include Dire Wolves | We die the most!?

The Rust Heatmap lists that Dire Wolves | We die the most! fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on Dire Wolves | We die the most! mean?

These are the tags Dire Wolves | We die the most! publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp15 (Max players): The slot count is 15; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Carbon provides the plugin framework here. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join Dire Wolves | We die the most!?

To join by console, open it with F1 in Rust and enter client.connect 23.17.249.73:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp15,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust form.
mp15
Max players The slot count is 15.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build This build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.