Rust Dev Server
Online 23.109.63.157:28080 checked 2h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 20:51 UTC5d ago | 2° | – | running | 0 |
| Fri 2 Oct, 16:44 UTC26d ago | 1° | halved by day 7 | 20.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Rust Dev Server?
At their busiest, its recent wipes averaged 2 players. 23 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 7 when it did not hold.
What is the wipe schedule on Rust Dev Server?
Rust Dev Server has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 5 days 22 hours ago.
Population
How busy is Rust Dev Server?
The current population of Rust Dev Server is 0, against 50 slots. A seven-day average of 0 players, with a peak of 2. Look at 21:00 UTC for the last 48 hours: that hour averaged 1 players.
How does Rust Dev Server rank against other Rust servers?
Ranked #5,644 on seven-day player hours, Rust Dev Server is in the top 25% of all ranked servers.
Map and rules
Which map does Rust Dev Server run?
Rust Dev Server runs a procedural map of size 1,500 with seed 289356, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on Rust Dev Server?
A gather rate is not given in the name Rust Dev Server. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is off.
Server details
Which version of Rust does Rust Dev Server run?
The build on Rust Dev Server is Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Rust Dev Server online, and how reliable is it?
The server is up at the moment: Rust Dev Server is online. The uptime it reports puts the last restart at about 10 hours ago. 168 of 168 hours up over the last 7 full days, which is 100%. It first appears in Rust Heatmap records on 13 September 2026.
Where is Rust Dev Server located?
No region is published by Rust Dev Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 23.109.63.157:28080.
Does Rust Dev Server run smoothly?
The last 48 hours brought an average of 239 server fps and a floor of 230. Entities peaked at 9,614, counting buildings, deployables and all the rest of the world. The highest memory use was 1,120 MB. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include Rust Dev Server?
Modded Rust servers, by live population are the Rust Heatmap lists that Rust Dev Server fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week brings it up.
What do the server tags on Rust Dev Server mean?
These are the tags Rust Dev Server publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): This server has 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Rust Dev Server?
Enter client.connect 23.109.63.157:28080 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.